Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 4th edition getting soft? - edited for friendly content :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 3840930" data-attributes="member: 2268"><p>Uhm...seeing as the last wizard I played ran around with a Con of 11 for all of his career, and did pretty okay with that...allow me to disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>They simply kill the target? I mean, you can make it out to be stilling the heart, brain aneurism, whatever you prefer. Basically, they snuff out a character's life. Even if I hate to use that catchphrase, but "Hey, it's MAGIC" <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>Erm...that would be the point where my players would be wondering why those hundreds of 9th level clerics haven't popped out of the woodwork before, while they were busy dismantling the easier levels of the evil cult's network.</p><p>But tastes vary. Personally, I hate to simply "up the mook" just because my group managed to get into the two-digit level range. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Depends on if Bob the Commoner can deal with the residual damage that follows in the wake of most successful Fort saves against such spells as <em>Finger of Death</em> (3d6 +1/caster level), <em>Slay Living</em> (3d6 +1/caster level), or <em>Destruction</em> (10d6). For folks like Bob, those save-or-die effects translate to die-or-die, in most cases. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I don't know why it is generally viewed as more preferable to try and use one system for all and every different thing that can come up in a game with such a broad range of possibilities as D&D. To me, that is something that deserves the adjective "silly" just as much..and for once, I'm actually in agreement with the 4e designers, who already stated that they will use a slightly different (yet compatible) system for monster design. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Why should the ability of deities, entities that are so far removed from mortal characters, work under the exact same rules? D&D showed that scaling the D20 system up into infinity breaks around the early epic levels, for example.</p><p></p><p></p><p></p><p>Where we differ is also in the opinion of what actually constitutes "RAW use" of save-or-die effects. I disagree that at some point, opponents with SoD effects become commonplace, or even mooks/random encounters, and nothing in the RAW tells me that it HAS to be so either. As a DM, I control the frequency, the circumstances and the numbers of save-or-die effects in my game, because they are a tool for the DM to use as he sees fit in his campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>But yeah, happy gaming in whatever style you prefer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3840930, member: 2268"] Uhm...seeing as the last wizard I played ran around with a Con of 11 for all of his career, and did pretty okay with that...allow me to disagree. :) They simply kill the target? I mean, you can make it out to be stilling the heart, brain aneurism, whatever you prefer. Basically, they snuff out a character's life. Even if I hate to use that catchphrase, but "Hey, it's MAGIC" :lol: Erm...that would be the point where my players would be wondering why those hundreds of 9th level clerics haven't popped out of the woodwork before, while they were busy dismantling the easier levels of the evil cult's network. But tastes vary. Personally, I hate to simply "up the mook" just because my group managed to get into the two-digit level range. :) Depends on if Bob the Commoner can deal with the residual damage that follows in the wake of most successful Fort saves against such spells as [i]Finger of Death[/i] (3d6 +1/caster level), [i]Slay Living[/i] (3d6 +1/caster level), or [i]Destruction[/i] (10d6). For folks like Bob, those save-or-die effects translate to die-or-die, in most cases. ;) I don't know why it is generally viewed as more preferable to try and use one system for all and every different thing that can come up in a game with such a broad range of possibilities as D&D. To me, that is something that deserves the adjective "silly" just as much..and for once, I'm actually in agreement with the 4e designers, who already stated that they will use a slightly different (yet compatible) system for monster design. :) Why should the ability of deities, entities that are so far removed from mortal characters, work under the exact same rules? D&D showed that scaling the D20 system up into infinity breaks around the early epic levels, for example. Where we differ is also in the opinion of what actually constitutes "RAW use" of save-or-die effects. I disagree that at some point, opponents with SoD effects become commonplace, or even mooks/random encounters, and nothing in the RAW tells me that it HAS to be so either. As a DM, I control the frequency, the circumstances and the numbers of save-or-die effects in my game, because they are a tool for the DM to use as he sees fit in his campaign. :) But yeah, happy gaming in whatever style you prefer. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 4th edition getting soft? - edited for friendly content :)
Top