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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="shilsen" data-source="post: 3841208" data-attributes="member: 198"><p>We can't. So it lets us express opinions, hopes and concerns which might be so much horse manure, all without any fear of being conclusively proved to be full of it. It's supposed to be very freeing. Personally, I find it kills time between classes really well.</p><p></p><p> </p><p></p><p>Hard-ass USMC-style D&D play is when you take away a player's playing piece, because the fear of losing your playing piece apparently creates excitement, builds character, and puts hair on our chests. Even though the playing piece is either returned almost immediately, or you're given a new one. It's like forcing someone to stop using the car in Monopoly and giving him the shoe instead. Because that makes you hard and tough and a real man.</p><p></p><p></p><p></p><p>But this is how we roll. Or something like that.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3841208, member: 198"] We can't. So it lets us express opinions, hopes and concerns which might be so much horse manure, all without any fear of being conclusively proved to be full of it. It's supposed to be very freeing. Personally, I find it kills time between classes really well. Hard-ass USMC-style D&D play is when you take away a player's playing piece, because the fear of losing your playing piece apparently creates excitement, builds character, and puts hair on our chests. Even though the playing piece is either returned almost immediately, or you're given a new one. It's like forcing someone to stop using the car in Monopoly and giving him the shoe instead. Because that makes you hard and tough and a real man. But this is how we roll. Or something like that. [/QUOTE]
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Is 4th edition getting soft? - edited for friendly content :)
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