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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3844278" data-attributes="member: 18549"><p>As far as "I want my character to be unkillable," what Remathilis said. The gist of support for save-or-die is that there is an advantage to the game including situations in which a character can simply drop dead due to a failed save, irrespective of the circumstances prior to death. Save-or-die is exactly the chance of dying without reference to any prior history of injury or harm.</p><p></p><p>So, no. You haven't made a convincing reconstruction of the post.</p><p></p><p>To summarize: there's one reason to keep save-or-die in the game. That reason is so that characters can randomly die. That's what save-or-die is. Random death. It interfaces poorly with many playstyles, and tends to result in either trivial consequences (Shilsen's example) or too-heavy consequences (Anthtriel's example). There's really no middle ground. Plus, it takes a player out of the game randomly. That there are for-sure counters (death ward) makes it a trivial challenge when they are available. If you warn players about save-or-die-using monsters (as some pro-save-or-die posters have suggested regarding the bodak), it trivializes the ability because they'll take precautions (i.e. death ward) to render it ineffective. However, all this is a lot of effort wasted when you can just chuck them and be done with it. Either it's ridiculously arbitrary and overpowered or it's a pointless resource sink.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3844278, member: 18549"] As far as "I want my character to be unkillable," what Remathilis said. The gist of support for save-or-die is that there is an advantage to the game including situations in which a character can simply drop dead due to a failed save, irrespective of the circumstances prior to death. Save-or-die is exactly the chance of dying without reference to any prior history of injury or harm. So, no. You haven't made a convincing reconstruction of the post. To summarize: there's one reason to keep save-or-die in the game. That reason is so that characters can randomly die. That's what save-or-die is. Random death. It interfaces poorly with many playstyles, and tends to result in either trivial consequences (Shilsen's example) or too-heavy consequences (Anthtriel's example). There's really no middle ground. Plus, it takes a player out of the game randomly. That there are for-sure counters (death ward) makes it a trivial challenge when they are available. If you warn players about save-or-die-using monsters (as some pro-save-or-die posters have suggested regarding the bodak), it trivializes the ability because they'll take precautions (i.e. death ward) to render it ineffective. However, all this is a lot of effort wasted when you can just chuck them and be done with it. Either it's ridiculously arbitrary and overpowered or it's a pointless resource sink. [/QUOTE]
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