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General Tabletop Discussion
D&D Older Editions
Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="Jester David" data-source="post: 7252960" data-attributes="member: 37579"><p>What makes Pathfinder crazy in options is the combinations. You have a non-standard race using optional racial traits, a new class that swaps out features for archetype super focused on your speciality, a half-dozen feats carefully picked from a dozen sources, very specific magic items from a different dozen sources and top that off with an assortment of spells. </p><p>"My character? Oh, they're a serpent affinity nagaji unchained fey caller summoner."</p><p></p><p></p><p>This is a fair problem, but I don't think it's fair to blame Pathfinder on this mindset. It's comparable to looking for players for a 2e game and not allowing content from a <em>Complete Book of ____</em> product. Or <em>Dragon Magazine</em>. If people come in and really want a particular kit, or race, or optional class that's tricky to dissuade. </p><p></p><p>It's particularly fair to exclude UA which is still shaky and being playtested. </p><p></p><p>Feats are optional, but they are rather assumed. Ditto multiclassing, which is potent but not nearly as broken as in 3e. It's totally fair to exclude that content and limit the classes and races available. However...</p><p><strong>I'd make a point of including the limitations in the advertisements.</strong> So people know in advance the type of game. Not knowing the expectations might throw people off: they hear about the game and have a character concept in mind, and the very first thing they're told is that character won't work. That's going to cause disappointment and drive them away from the game.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7252960, member: 37579"] What makes Pathfinder crazy in options is the combinations. You have a non-standard race using optional racial traits, a new class that swaps out features for archetype super focused on your speciality, a half-dozen feats carefully picked from a dozen sources, very specific magic items from a different dozen sources and top that off with an assortment of spells. "My character? Oh, they're a serpent affinity nagaji unchained fey caller summoner." This is a fair problem, but I don't think it's fair to blame Pathfinder on this mindset. It's comparable to looking for players for a 2e game and not allowing content from a [I]Complete Book of ____[/I] product. Or [I]Dragon Magazine[/I]. If people come in and really want a particular kit, or race, or optional class that's tricky to dissuade. It's particularly fair to exclude UA which is still shaky and being playtested. Feats are optional, but they are rather assumed. Ditto multiclassing, which is potent but not nearly as broken as in 3e. It's totally fair to exclude that content and limit the classes and races available. However... [B]I'd make a point of including the limitations in the advertisements.[/B] So people know in advance the type of game. Not knowing the expectations might throw people off: they hear about the game and have a character concept in mind, and the very first thing they're told is that character won't work. That's going to cause disappointment and drive them away from the game. [/QUOTE]
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