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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="pming" data-source="post: 7255045" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Yeah, good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Maybe I'll give it a shot. Bill it as a sort of "if you think you are a <em>real</em> gamer...try this!" sort of thing. Then again, if I do that, I may have to just start running a Hackmaster 4e drop-in game down at the one and only game/rpg store in town. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But appealing to those who want to try something "different", where their brains/choices make a bigger difference than what race/class/feat combo they took just *might* get me one or two decent bites. Worth a shot anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thing is, we (when it was me and 6 players...sometimes 7) tried using the 'extras' (Feats, MC, and whatever new stuff was out at the time via UA/AP's), every time we all didn't like it. It just felt...well...limited. It felt to us like we were going from being able to use 2D and 3D tools to create our own MMORPG character equipment, effects, skins, etc....to paying for what someone else created. I know it's not all that rational...but this is RPG'ing, rarely are we, as a community, "rational" in our likes/dislikes. Some people say crazy...I say quirky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The additional races weren't, honestly, that bad...I think one person played a Goliath, and my wife tried an Aaracockra (who died within an hour of play, iirc). Other than that...humans, halflings, gnomes, the usual PHB races; mostly humans. I/we just don't find these "exotic" races to be all that interesting to play in a long-term campaign. They have their schtick, are fun/interesting for a couple of sessions, then just kinda become ho-hum, or outright boring. *shrug* Probably our old dogs, new tricks thing. We you've been at this as long as I (we...my players had between 15 to 38 years of RPG'ing experience...with only the daughter of one player being a complete newb...she's 13; she's not with us, she started her own game with her friends a while ago... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p></p><p></p><p>Good advice all around. Thanks for the input!</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7255045, member: 45197"] Hiya! Yeah, good idea. :) Maybe I'll give it a shot. Bill it as a sort of "if you think you are a [I]real[/I] gamer...try this!" sort of thing. Then again, if I do that, I may have to just start running a Hackmaster 4e drop-in game down at the one and only game/rpg store in town. ;) But appealing to those who want to try something "different", where their brains/choices make a bigger difference than what race/class/feat combo they took just *might* get me one or two decent bites. Worth a shot anyway. :) Thing is, we (when it was me and 6 players...sometimes 7) tried using the 'extras' (Feats, MC, and whatever new stuff was out at the time via UA/AP's), every time we all didn't like it. It just felt...well...limited. It felt to us like we were going from being able to use 2D and 3D tools to create our own MMORPG character equipment, effects, skins, etc....to paying for what someone else created. I know it's not all that rational...but this is RPG'ing, rarely are we, as a community, "rational" in our likes/dislikes. Some people say crazy...I say quirky. ;) The additional races weren't, honestly, that bad...I think one person played a Goliath, and my wife tried an Aaracockra (who died within an hour of play, iirc). Other than that...humans, halflings, gnomes, the usual PHB races; mostly humans. I/we just don't find these "exotic" races to be all that interesting to play in a long-term campaign. They have their schtick, are fun/interesting for a couple of sessions, then just kinda become ho-hum, or outright boring. *shrug* Probably our old dogs, new tricks thing. We you've been at this as long as I (we...my players had between 15 to 38 years of RPG'ing experience...with only the daughter of one player being a complete newb...she's 13; she's not with us, she started her own game with her friends a while ago... :) ). Good advice all around. Thanks for the input! ^_^ Paul L. Ming [/QUOTE]
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