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General Tabletop Discussion
D&D Older Editions
Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="pming" data-source="post: 7255057" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Sage Advice supposedly "clarifies and classifies rules problems". Thing is...for me and other DM's who take the whole "rulings...not rules" thing as one of the, if not <em>THE</em> key feature of 5e...when a player comes to a game and expects some particular 'rule' to work the way SA 'clarified' it to work, and I don't subscribe to that ruling, we get back to the whole "annoyed player because DM doesn't know what he's doing" thing. That said, I do get your point about it being "advice" more than "rules/additions".</p><p></p><p></p><p></p><p>I totally get where you're coming from. Another poster upstream also gave some helpful advice. I'll have to think carefully about my "pitch" to new potential players. I think I'm going to have to update a bunch of our Obsidian Portal campaigns with more in-game account of what happened and whatnot (all manner of game systems, btw), and then point folks there to read and see if they think it's a cool way to play.</p><p></p><p>Good advice. Thanks!</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7255057, member: 45197"] Hiya! Sage Advice supposedly "clarifies and classifies rules problems". Thing is...for me and other DM's who take the whole "rulings...not rules" thing as one of the, if not [I]THE[/I] key feature of 5e...when a player comes to a game and expects some particular 'rule' to work the way SA 'clarified' it to work, and I don't subscribe to that ruling, we get back to the whole "annoyed player because DM doesn't know what he's doing" thing. That said, I do get your point about it being "advice" more than "rules/additions". I totally get where you're coming from. Another poster upstream also gave some helpful advice. I'll have to think carefully about my "pitch" to new potential players. I think I'm going to have to update a bunch of our Obsidian Portal campaigns with more in-game account of what happened and whatnot (all manner of game systems, btw), and then point folks there to read and see if they think it's a cool way to play. Good advice. Thanks! ^_^ Paul L. Ming [/QUOTE]
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