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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="pming" data-source="post: 7255065" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Oh if only! I'd LOVE to get another 1e/Hackmaster game going using my homebrew campaign setting of "Eisla". However, that's not very likely at all. At least not for a 'starter game' with new players. I found (direct experience) that dumping a "new-era" 3.x player into a more old school game was...disastrous. She played for one session. They decided she didn't like it because "she couldn't do anything". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> It was with Dark Dungeons (a Rules Cyclopedia OSR). Really..."she couldn't do anything, so she didn't like the system". This was one person. Another player of mine tried to run a game with some "new-era 3.x/PF" players. Same results. "We can't do anything!" There is a DEFINITE disconnect between player and play-styles based on what game system you learn with. Learning with rules-light or "rulings, not rules" old-skool type games tends to, in my experience, lead to gamers with a wide range of game system experience...while going the other way tends to lead, again in my experience, to gamers who feel that if there isn't a rule for it, you can't do it...and if the DM rules you can, it will be "broken" or "incorrect" because they are "just the DM".</p><p></p><p>YMMV, of course, but in my experience, this is true most of the time. Most, not all...just most.</p><p></p><p>I do like the idea of a different game. Maybe if I give a choice? Maybe if I say something like "Experienced DM and two players looking for 2 or 3 more to do some weekly RPG'ing. System, genre and setting is up for grabs. We can discuss choices, pick something, and get rolling!". Hell, even just writing that puts my mind in a more...hmmm... "accepting" frame of mind? Kind of thinking of it as a challenge to my DM'ing skill to pull off a game, assuming 5e, where we use things I don't like...and try and interpret/use them in ways that I *do* like (or at least accept).</p><p></p><p>Thanks Lan-e-fan-of-various-games-so-figured-I'd-put-in-my-2¢, gives me something to think about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7255065, member: 45197"] Hiya! Oh if only! I'd LOVE to get another 1e/Hackmaster game going using my homebrew campaign setting of "Eisla". However, that's not very likely at all. At least not for a 'starter game' with new players. I found (direct experience) that dumping a "new-era" 3.x player into a more old school game was...disastrous. She played for one session. They decided she didn't like it because "she couldn't do anything". o_O It was with Dark Dungeons (a Rules Cyclopedia OSR). Really..."she couldn't do anything, so she didn't like the system". This was one person. Another player of mine tried to run a game with some "new-era 3.x/PF" players. Same results. "We can't do anything!" There is a DEFINITE disconnect between player and play-styles based on what game system you learn with. Learning with rules-light or "rulings, not rules" old-skool type games tends to, in my experience, lead to gamers with a wide range of game system experience...while going the other way tends to lead, again in my experience, to gamers who feel that if there isn't a rule for it, you can't do it...and if the DM rules you can, it will be "broken" or "incorrect" because they are "just the DM". YMMV, of course, but in my experience, this is true most of the time. Most, not all...just most. I do like the idea of a different game. Maybe if I give a choice? Maybe if I say something like "Experienced DM and two players looking for 2 or 3 more to do some weekly RPG'ing. System, genre and setting is up for grabs. We can discuss choices, pick something, and get rolling!". Hell, even just writing that puts my mind in a more...hmmm... "accepting" frame of mind? Kind of thinking of it as a challenge to my DM'ing skill to pull off a game, assuming 5e, where we use things I don't like...and try and interpret/use them in ways that I *do* like (or at least accept). Thanks Lan-e-fan-of-various-games-so-figured-I'd-put-in-my-2¢, gives me something to think about. :D ^_^ Paul L. Ming [/QUOTE]
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