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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="Lanefan" data-source="post: 7256844" data-attributes="member: 29398"><p>It depends on how restrictive the DM is, I think.</p><p></p><p>For example, while a F-MU in theory can wear any armour if the DM holds to the idea that wearing armour interferes with casting arcane spells then the character has to choose whether to tank or cast. Ditto for Fighter-Thieves. Also, if the DM enforced training rules and costs (and the table enforced equal treasury shares!) the multi-classed character (in theory) ended up financially poorer due to having to train more often, and thus didn't have as many magic items...which in 1e-2e can make a big difference.</p><p></p><p>Personally, I-as-DM don't like multi-classing in any edition for a bunch of reasons (though as player I don't mind it at all, for some of the same reasons!) and what I've done to make it less attractive in 1e is to make some class abilities only open to single-class characters e.g. weapon spec. for pure Fighters only, multi-class casters don't get quite as many spell slots, only single-class Druids can shapeshift, etc. And some classes - particularly Bard and Monk - can't multi-class at all as those classes really are full-time jobs. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The one I really had problems with back in the day was Ranger - people always multi-ed into it just to get the extra hit die. Out came the nerf-hammer... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Otherwise, something else that tends to hurt multi-classers is their generally-lower hit point totals - they don't often have a high Con as they've had to focus on at least two other stats, and they're usually about one die behind the single-classers.</p><p></p><p>Lan-"bit I still far prefer the 2e multiclassing model over the 3e-and-forward model"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7256844, member: 29398"] It depends on how restrictive the DM is, I think. For example, while a F-MU in theory can wear any armour if the DM holds to the idea that wearing armour interferes with casting arcane spells then the character has to choose whether to tank or cast. Ditto for Fighter-Thieves. Also, if the DM enforced training rules and costs (and the table enforced equal treasury shares!) the multi-classed character (in theory) ended up financially poorer due to having to train more often, and thus didn't have as many magic items...which in 1e-2e can make a big difference. Personally, I-as-DM don't like multi-classing in any edition for a bunch of reasons (though as player I don't mind it at all, for some of the same reasons!) and what I've done to make it less attractive in 1e is to make some class abilities only open to single-class characters e.g. weapon spec. for pure Fighters only, multi-class casters don't get quite as many spell slots, only single-class Druids can shapeshift, etc. And some classes - particularly Bard and Monk - can't multi-class at all as those classes really are full-time jobs. :) The one I really had problems with back in the day was Ranger - people always multi-ed into it just to get the extra hit die. Out came the nerf-hammer... :) Otherwise, something else that tends to hurt multi-classers is their generally-lower hit point totals - they don't often have a high Con as they've had to focus on at least two other stats, and they're usually about one die behind the single-classers. Lan-"bit I still far prefer the 2e multiclassing model over the 3e-and-forward model"-efan [/QUOTE]
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