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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7256865" data-attributes="member: 6775031"><p>If anything can be said to be universally true of AD&D, it's that there was significant variation by DM. My DM didn't really give out many magic items, period, and also had a number of multi-classing restrictions (especially for divine casters), but I still don't think I ever saw an elf who wasn't multi-classed one way or the other. Being human was synonymous with being single-classed. Of course, small sample size could mean that it was all just personal preference. The armor restriction didn't really come up, either, since we had Mage Armor in 2E and that was as good as anything you could start with.</p><p></p><p>One of the reasons I preferred triple class fighter/mage/thieves was because they had a higher <em>minimum</em> HP, since you divided each hit die by the number of classes you had, but the minimum was +1. A level 10 fighter had a minimum of 10hp, but a fighter 8 / mage 7 / thief 9 had a minimum of 24hp. Having a high minimum was more important than having a higher potential maximum, since you still only healed one point per day, and the party wasn't going to wait around for one person to heal after everyone else was already at full.</p><p></p><p>Of course, we rolled 3d6 for stats and then arranged to taste, so it was rare for <em>anyone</em> to have high Con. Most people put their one decent stat into Strength (hit/damage) or Dex (AC) or Intelligence (spell learn chance), and having a mediocre Con wasn't a death sentence in those days as long as it didn't throw your HP adjustment into the negatives.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7256865, member: 6775031"] If anything can be said to be universally true of AD&D, it's that there was significant variation by DM. My DM didn't really give out many magic items, period, and also had a number of multi-classing restrictions (especially for divine casters), but I still don't think I ever saw an elf who wasn't multi-classed one way or the other. Being human was synonymous with being single-classed. Of course, small sample size could mean that it was all just personal preference. The armor restriction didn't really come up, either, since we had Mage Armor in 2E and that was as good as anything you could start with. One of the reasons I preferred triple class fighter/mage/thieves was because they had a higher [I]minimum[/I] HP, since you divided each hit die by the number of classes you had, but the minimum was +1. A level 10 fighter had a minimum of 10hp, but a fighter 8 / mage 7 / thief 9 had a minimum of 24hp. Having a high minimum was more important than having a higher potential maximum, since you still only healed one point per day, and the party wasn't going to wait around for one person to heal after everyone else was already at full. Of course, we rolled 3d6 for stats and then arranged to taste, so it was rare for [I]anyone[/I] to have high Con. Most people put their one decent stat into Strength (hit/damage) or Dex (AC) or Intelligence (spell learn chance), and having a mediocre Con wasn't a death sentence in those days as long as it didn't throw your HP adjustment into the negatives. [/QUOTE]
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