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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="Lanefan" data-source="post: 7256926" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>We have multi-classing work the same for all races - easier that way - though some races simply cannot be some classes.</p><p></p><p>Ah - I forgot about triple-classing; probably because I banned it well over 30 years ago.</p><p></p><p>Wouldn't you just roll an averaged hit die when your leading class bumped? Assuming an even split of xp* a F-MU-T would roll a d7 each time the Thief (the highest-level class) bumped. Some of those h.p. would be held in abeyance until the F bumped to 9th, as would some more for the MU side - it became a bookkeeping nightmare, which is but one of many reasons I turfed triple-classing shortly after the last ice age ended. In any case your guy here would have a minimum of 9, as he'd only had 9 dice worth of h.p. at level 8-7-9.</p><p></p><p>* - one of the truly wonderful things about 2e multiclassing is you can favour one class over another via your declared xp division, if the DM so allows. Thus, for example if you want to be mostly a Fighter but trail just a bit of MU along to allow you to cast Identify and so forth you can split your xp 90% Fighter / 10% Mage.</p><p></p><p>And you also lost a Con point every time you died and came back - this is often our biggest reason for putting at least an average stat into Con - it affects your revival chance.</p><p></p><p>We've also always had it that your hit points are locked in when rolled, so if your Con changes later (up or down) your hit points remain what they were; but the new Con affects any subsequent rolls. This really helps prevent slow-motion death spirals via revived characters having fewer h.p. than before they died.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7256926, member: 29398"] Fair enough. We have multi-classing work the same for all races - easier that way - though some races simply cannot be some classes. Ah - I forgot about triple-classing; probably because I banned it well over 30 years ago. Wouldn't you just roll an averaged hit die when your leading class bumped? Assuming an even split of xp* a F-MU-T would roll a d7 each time the Thief (the highest-level class) bumped. Some of those h.p. would be held in abeyance until the F bumped to 9th, as would some more for the MU side - it became a bookkeeping nightmare, which is but one of many reasons I turfed triple-classing shortly after the last ice age ended. In any case your guy here would have a minimum of 9, as he'd only had 9 dice worth of h.p. at level 8-7-9. * - one of the truly wonderful things about 2e multiclassing is you can favour one class over another via your declared xp division, if the DM so allows. Thus, for example if you want to be mostly a Fighter but trail just a bit of MU along to allow you to cast Identify and so forth you can split your xp 90% Fighter / 10% Mage. And you also lost a Con point every time you died and came back - this is often our biggest reason for putting at least an average stat into Con - it affects your revival chance. We've also always had it that your hit points are locked in when rolled, so if your Con changes later (up or down) your hit points remain what they were; but the new Con affects any subsequent rolls. This really helps prevent slow-motion death spirals via revived characters having fewer h.p. than before they died. Lanefan [/QUOTE]
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