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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="Lanefan" data-source="post: 7257314" data-attributes="member: 29398"><p>Ah. I'm coming from a 1e perspective, where we bolted on what amounted to 2e multiclassing rules without realizing it (and long before 2e came out).</p><p></p><p>Two things here.</p><p></p><p>First, a 90-10 xp split doesn't give a 9-1 level split in any edition, as the xp required for each level j-curves upward. I think in the specific case of a 90-10 F-MU (which one of my players ran, a long time ago) the level split I remember was 8-3 or 8-4 by the time her career ended.</p><p></p><p>And second, to do anything like this in the 3e system just doesn't work; again because of j-curving xp per level. If you go 9 levels of Fighter and then drop in one level of Wizard that one level is going to cost you way more xp than if you had done it after just one level of Fighter or used the optional 0-0 rules. I know this from experience because with the first 3e character I ever played I was trying to do exactly this - a 90-10 F-MU based mechanically on the same character I referenced above - and it didn't work well at all, as I learned the hard way over several years of play.</p><p></p><p>Yeah, DM empowerment vs. player entitlement.</p><p></p><p>Then again, I'm not sure how representative these forums are of the greater gaming community. We're mostly the hard-core nutballers.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7257314, member: 29398"] Ah. I'm coming from a 1e perspective, where we bolted on what amounted to 2e multiclassing rules without realizing it (and long before 2e came out). Two things here. First, a 90-10 xp split doesn't give a 9-1 level split in any edition, as the xp required for each level j-curves upward. I think in the specific case of a 90-10 F-MU (which one of my players ran, a long time ago) the level split I remember was 8-3 or 8-4 by the time her career ended. And second, to do anything like this in the 3e system just doesn't work; again because of j-curving xp per level. If you go 9 levels of Fighter and then drop in one level of Wizard that one level is going to cost you way more xp than if you had done it after just one level of Fighter or used the optional 0-0 rules. I know this from experience because with the first 3e character I ever played I was trying to do exactly this - a 90-10 F-MU based mechanically on the same character I referenced above - and it didn't work well at all, as I learned the hard way over several years of play. Yeah, DM empowerment vs. player entitlement. Then again, I'm not sure how representative these forums are of the greater gaming community. We're mostly the hard-core nutballers. Lanefan [/QUOTE]
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