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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="redrick" data-source="post: 7262681" data-attributes="member: 6777696"><p>[MENTION=20005]Matthan[/MENTION]'s advice is the best I see here. Your ad, as it stands, is very generic. To follow that up with a bunch of restrictions could definitely play as a turn-off, even for players who might otherwise fit your play-style. Having read a lot of pitches for campaigns on Roll20 and similar, I've found that the best ads are the ones that pitch a specific kind of game, with the restrictions, alternate rules and house-rules that are put in place to support that.</p><p></p><p>I imagine two very different pitches:</p><p></p><p>"We like to play a stripped down game, with simpler mechanical options, because we find it focuses the attention on at the table creativity and story-telling, as opposed to carefully constructed character builds." (Some people will find that appealing and some will pass.)</p><p></p><p>"I like to run a my-way-or-the-highway game, so I've restricted most of the mechanical options from chapters of the PHB that I can't be bothered to read, and if you bring any ideas you got from anywhere else, I will definitely not be allowing those at MY table." (I think most people would pass on this, though I guess a case could be made...)</p><p></p><p>I think it's also great to note that you are building off a playstyle that you've reached with other players in your group. In my mind, that is a good sign, because it indicates that you are able to work with players to find a game you all want to play, as opposed to deciding unilaterally about a very specific game you want and looking for players who are willing to subject themselves to your personalized version of D&D.</p></blockquote><p></p>
[QUOTE="redrick, post: 7262681, member: 6777696"] [MENTION=20005]Matthan[/MENTION]'s advice is the best I see here. Your ad, as it stands, is very generic. To follow that up with a bunch of restrictions could definitely play as a turn-off, even for players who might otherwise fit your play-style. Having read a lot of pitches for campaigns on Roll20 and similar, I've found that the best ads are the ones that pitch a specific kind of game, with the restrictions, alternate rules and house-rules that are put in place to support that. I imagine two very different pitches: "We like to play a stripped down game, with simpler mechanical options, because we find it focuses the attention on at the table creativity and story-telling, as opposed to carefully constructed character builds." (Some people will find that appealing and some will pass.) "I like to run a my-way-or-the-highway game, so I've restricted most of the mechanical options from chapters of the PHB that I can't be bothered to read, and if you bring any ideas you got from anywhere else, I will definitely not be allowing those at MY table." (I think most people would pass on this, though I guess a case could be made...) I think it's also great to note that you are building off a playstyle that you've reached with other players in your group. In my mind, that is a good sign, because it indicates that you are able to work with players to find a game you all want to play, as opposed to deciding unilaterally about a very specific game you want and looking for players who are willing to subject themselves to your personalized version of D&D. [/QUOTE]
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Is 5e Basically Becoming Pathfinder 2e?
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