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<blockquote data-quote="Tony Vargas" data-source="post: 7272560" data-attributes="member: 996"><p>The RPG market is still tiny and prone to fancy itself 'free-thinking creative types.'</p><p></p><p>I suspect the creative types are more like to be found participating in NaNoWriMo or on elfwood or something, y'know, creating, than playing an RPG. RPGs can be a creative outlet, but they're also very much games, and can be played & enjoyed without constantly engaging that creative side. What's more, they're cooperative, so the whole 'free-thinking' thing has to compromise a bit to get along.</p><p></p><p>Finally, while I've found RPGs to be a creative outlet, I've always found part of the appeal of an RPG to be the way it imposes models on fantasy bits. In a fantasy novel, you just come up with poetic ways of saying 'mighty warrior' to get across that a character is strong and skilled with weapons, in an FRPG, you get rules & numbers to back it up. In a crossover, which warrior is mightier probably has a lot to do with who's writing the book. In an FRPG, it's numbers on a character sheet. </p><p></p><p>RPGs appeal to our nerd side, the part of us that wants to argue whether Batman could take Superman, and how he'd do it...</p><p></p><p> Nothing fundamental, no. Mainly volume: there's just more to PF than any one WotC ed of D&D - the 3.5 PF is a clone of not excepted.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7272560, member: 996"] The RPG market is still tiny and prone to fancy itself 'free-thinking creative types.' I suspect the creative types are more like to be found participating in NaNoWriMo or on elfwood or something, y'know, creating, than playing an RPG. RPGs can be a creative outlet, but they're also very much games, and can be played & enjoyed without constantly engaging that creative side. What's more, they're cooperative, so the whole 'free-thinking' thing has to compromise a bit to get along. Finally, while I've found RPGs to be a creative outlet, I've always found part of the appeal of an RPG to be the way it imposes models on fantasy bits. In a fantasy novel, you just come up with poetic ways of saying 'mighty warrior' to get across that a character is strong and skilled with weapons, in an FRPG, you get rules & numbers to back it up. In a crossover, which warrior is mightier probably has a lot to do with who's writing the book. In an FRPG, it's numbers on a character sheet. RPGs appeal to our nerd side, the part of us that wants to argue whether Batman could take Superman, and how he'd do it... Nothing fundamental, no. Mainly volume: there's just more to PF than any one WotC ed of D&D - the 3.5 PF is a clone of not excepted. [/QUOTE]
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