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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="prosfilaes" data-source="post: 7272953" data-attributes="member: 40166"><p>Then why do you play such a mechanic heavy system? There's a lot of systems out there that manage to do without a 256 page book of rules for players. Strip the setting-specific information out, and I doubt there's many systems that aren't D&D or off-brand knock-offs that meet that. GURPS? Champions? A few other games known for rules grinding? TWERPS struck me as functionally unusable, but ... </p><p></p><p>Character creation: two stats, Mental and Physical. Two pools, Magic and HP. For a starting character, Mental + Physical = 20. Magic and HP max out at Mental and Physical, respectively, and heal 1d6 a day. Attacks do 1d6 damage and require a roll against the appropriate stat, default magical attacks cost a point of magic or 3MP for 2d6, or 6MP for 3d6, etc. Other magical uses cost a GM set cost of MP. Attack modifiers are set by GM. Each level up, players can add one point to stats or two points directly to one of their pools.</p><p></p><p>There, a one-paragraph RPG. I'm sure it would flesh out quite nicely in one page. If the less the better, why not something like that instead of 5E?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7272953, member: 40166"] Then why do you play such a mechanic heavy system? There's a lot of systems out there that manage to do without a 256 page book of rules for players. Strip the setting-specific information out, and I doubt there's many systems that aren't D&D or off-brand knock-offs that meet that. GURPS? Champions? A few other games known for rules grinding? TWERPS struck me as functionally unusable, but ... Character creation: two stats, Mental and Physical. Two pools, Magic and HP. For a starting character, Mental + Physical = 20. Magic and HP max out at Mental and Physical, respectively, and heal 1d6 a day. Attacks do 1d6 damage and require a roll against the appropriate stat, default magical attacks cost a point of magic or 3MP for 2d6, or 6MP for 3d6, etc. Other magical uses cost a GM set cost of MP. Attack modifiers are set by GM. Each level up, players can add one point to stats or two points directly to one of their pools. There, a one-paragraph RPG. I'm sure it would flesh out quite nicely in one page. If the less the better, why not something like that instead of 5E? [/QUOTE]
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