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Is 5e being too stingy on fluff?
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<blockquote data-quote="Campbell" data-source="post: 7804048" data-attributes="member: 16586"><p>The larger issue from my perspective is not the quantity of descriptive text. It is the lack of voice. Everything is written as if it came from a scientific textbook. There is no weight to the words - no emotional gravitas. When reading a bestiary the creatures should leap off the page and make me excited to use them. It is also not generally applicable to actually using the material in play. It's like nice to think about, but there is generally not much that can be used in adventure or encounter design to like bring it to life in game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7804048, member: 16586"] The larger issue from my perspective is not the quantity of descriptive text. It is the lack of voice. Everything is written as if it came from a scientific textbook. There is no weight to the words - no emotional gravitas. When reading a bestiary the creatures should leap off the page and make me excited to use them. It is also not generally applicable to actually using the material in play. It's like nice to think about, but there is generally not much that can be used in adventure or encounter design to like bring it to life in game. [/QUOTE]
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Is 5e being too stingy on fluff?
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