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Community
General Tabletop Discussion
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Is 5E better because of Crawford and Perkins leaving?
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<blockquote data-quote="Yaarel" data-source="post: 9805139" data-attributes="member: 58172"><p>I characterize the process as follows.</p><p></p><p>5e 2014 is a new kind of game engine. It sought the breakthru in understanding a game engine balance that 4e achieved, while also striving to recover the narrative immersion and diverse mechanics of earlier editions.</p><p></p><p>The new 2014 system is solid but needs to survive in the wild. It turns out to be a great system, but the designers are still getting a feel for it. Imbalances among species and so on are tolerable, but noticeable. By the time of Xanathars, the designers have a handle on finetuning the mechanics. By the time of Tashas, they nail it. They understand the mechanics precisely, inside and out. From this point on, they begin the process of systematically ensuring all species and all classes are equal to each other in mechanical balance.</p><p></p><p>There is no "power creep". It is bringing the weaker options to be more comparable to the stronger options. But also the popular extra feat at level 1 that some settings employed became standard. These new "origin" feats were less powerful than the level 4 feats, but made level 1 characters fe more substantial and tougher.</p><p></p><p>Hence, D&D 2024. An awesome system.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9805139, member: 58172"] I characterize the process as follows. 5e 2014 is a new kind of game engine. It sought the breakthru in understanding a game engine balance that 4e achieved, while also striving to recover the narrative immersion and diverse mechanics of earlier editions. The new 2014 system is solid but needs to survive in the wild. It turns out to be a great system, but the designers are still getting a feel for it. Imbalances among species and so on are tolerable, but noticeable. By the time of Xanathars, the designers have a handle on finetuning the mechanics. By the time of Tashas, they nail it. They understand the mechanics precisely, inside and out. From this point on, they begin the process of systematically ensuring all species and all classes are equal to each other in mechanical balance. There is no "power creep". It is bringing the weaker options to be more comparable to the stronger options. But also the popular extra feat at level 1 that some settings employed became standard. These new "origin" feats were less powerful than the level 4 feats, but made level 1 characters fe more substantial and tougher. Hence, D&D 2024. An awesome system. [/QUOTE]
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Is 5E better because of Crawford and Perkins leaving?
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