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Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E better because of Crawford and Perkins leaving?
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<blockquote data-quote="tetrasodium" data-source="post: 9813935" data-attributes="member: 93670"><p>Going by the latter=last rormer=first rule of thumb people often forget, ugh.... An idea like "<em>A PC 'bloodied' mechanic in a similar vein of exhaustion inflicting distinct penalties</em>" feels like it's oozing with the kind of cognitive dissonance and cross purpose design that you get when the "theater geek" side of the hobby tried to design a mechanic to suit their personal "<em>I'm a R O L E RoLePlAyEr not a [dirty] R O L L rollplayer</em>" mindset because they think doing so can also happen to fit the exact letter of a complaint they think that the wargaming side of the hobby has voiced without actually impacting elevated species of RoLePlAyEr's in with BadWrongFun. I say that because such a mechanic would either be completely pointless with no meaningful impact or so impactful that nobody can use it without some kind of extreme meat grinder vibe becoming the primary theme and tone of the game </p><p></p><p>Most infuriatingly that theater geek desire can be totally suited in all but one way by designing the wargamer mechanics like death dying and recovery from the mindset of wargamers first foremost and exclusively then adding an optional sidebar like ke the hovering a death's door death at neg10 from the old days or something like the single 5.24 variant rules for PC's can't die unless the player chooses it in 5.24dmg. that totally unreasonable single point driving design through all of 5e so far is the ability to force it upon the table and poison the group dynamic in frustration over a nerf if not given that optional rule unconditionally with no discussion. The reverse can not be added through an optional sidebar to suit the wargaming side because too many other mechanics and abilities hook into death dying and recovery for any sort of quick bolt on optional patch job to cover without inviting endless edge cases on top of the toxic social cloud caused by what appears to be an overt need to players who feel "it <em>can't</em> be fun & play in ways that ensures that assessment is proven true.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9813935, member: 93670"] Going by the latter=last rormer=first rule of thumb people often forget, ugh.... An idea like "[I]A PC 'bloodied' mechanic in a similar vein of exhaustion inflicting distinct penalties[/I]" feels like it's oozing with the kind of cognitive dissonance and cross purpose design that you get when the "theater geek" side of the hobby tried to design a mechanic to suit their personal "[I]I'm a R O L E RoLePlAyEr not a [dirty] R O L L rollplayer[/I]" mindset because they think doing so can also happen to fit the exact letter of a complaint they think that the wargaming side of the hobby has voiced without actually impacting elevated species of RoLePlAyEr's in with BadWrongFun. I say that because such a mechanic would either be completely pointless with no meaningful impact or so impactful that nobody can use it without some kind of extreme meat grinder vibe becoming the primary theme and tone of the game Most infuriatingly that theater geek desire can be totally suited in all but one way by designing the wargamer mechanics like death dying and recovery from the mindset of wargamers first foremost and exclusively then adding an optional sidebar like ke the hovering a death's door death at neg10 from the old days or something like the single 5.24 variant rules for PC's can't die unless the player chooses it in 5.24dmg. that totally unreasonable single point driving design through all of 5e so far is the ability to force it upon the table and poison the group dynamic in frustration over a nerf if not given that optional rule unconditionally with no discussion. The reverse can not be added through an optional sidebar to suit the wargaming side because too many other mechanics and abilities hook into death dying and recovery for any sort of quick bolt on optional patch job to cover without inviting endless edge cases on top of the toxic social cloud caused by what appears to be an overt need to players who feel "it [I]can't[/I] be fun & play in ways that ensures that assessment is proven true. [/QUOTE]
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