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Is 5E better because of Crawford and Perkins leaving?
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<blockquote data-quote="AlViking" data-source="post: 9814194" data-attributes="member: 6906980"><p>This was supposed to to be a fairly easy encounter, I put it on the low end because the monsters could see in darkness and I knew the combat was going to start with a darkness spell being cast. yes, the Black Abishai only has an AC 15 but it can fly and hide in the darkness as a bonus action. So fly in, attack with advantage, fly away. No opportunity attacks because no one could see it, most spells nerfed because they couldn't be targeted directly. The Dhergoloth just kept running around in the darkness, the flailing claws did 22 force damage for each monster more than once on multiple targets. If I had been mean, they would have teleported away, waited for their flailing claws to reset and kept going at it. Both monsters have resistance to magic. You can't always judge difficulty by CR.</p><p></p><p>I almost took out the cleric, the barbarian was at low double digits and the wizard was badly hurt by the time the encounter was done.</p><p></p><p>Other than that I have no idea what you're talking about for the +4 wisdom save, they have a +6 to wisdom saves if they could have been targeted by a spell that required it - they weren't - and they don't have any attacks that rely on wisdom. Monsters are much more dangerous if you play them to their strengths and they don't just stand their like punching bags.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9814194, member: 6906980"] This was supposed to to be a fairly easy encounter, I put it on the low end because the monsters could see in darkness and I knew the combat was going to start with a darkness spell being cast. yes, the Black Abishai only has an AC 15 but it can fly and hide in the darkness as a bonus action. So fly in, attack with advantage, fly away. No opportunity attacks because no one could see it, most spells nerfed because they couldn't be targeted directly. The Dhergoloth just kept running around in the darkness, the flailing claws did 22 force damage for each monster more than once on multiple targets. If I had been mean, they would have teleported away, waited for their flailing claws to reset and kept going at it. Both monsters have resistance to magic. You can't always judge difficulty by CR. I almost took out the cleric, the barbarian was at low double digits and the wizard was badly hurt by the time the encounter was done. Other than that I have no idea what you're talking about for the +4 wisdom save, they have a +6 to wisdom saves if they could have been targeted by a spell that required it - they weren't - and they don't have any attacks that rely on wisdom. Monsters are much more dangerous if you play them to their strengths and they don't just stand their like punching bags. [/QUOTE]
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