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General Tabletop Discussion
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Is 5E "big enough" for a Basic/Advanced split?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8492654" data-attributes="member: 6790260"><p>In my experience, the group usually starts around the nucleus of a DM offering a game, or a DM offering to pick up a premise someone else has proposed. Some places have a defined starting point (e.g. GitP has a "Big 16" which is meant to cover all the basic questions, including permitted sources), while others it's mostly ad-hoc.</p><p></p><p>In general, though, there's a loose hierarchy I've observed.</p><p>0. Anything the DM expressly forbids is out (though some may try to discuss whether there are options or alternatives.) Though it's much rarer, you also occasionally get the DM explicitly greenlighting certain content too.</p><p>1. Initial starting core stuff. I specify "initial starting" rather than just "core" because in 4e, for example, everything first-party was core. In 3e and 5e this would be the PHB for most things, occasionally DMG for other things.</p><p>2. First-party supplements. Unless a supplement is particularly notorious, most players will expect to be able to select from any supplement.</p><p>3. Well-known or reasonably-respectable third-party products. This is the dividing line of what's expected--some things in this set will be, others won't. Pathfinder has a lot of content in this zone.</p><p>4. The "dubious" first-party stuff. In 3e, this was Dragon Mag content. For 5e, it's Unearthed Arcana stuff.</p><p>5. Homebrew. Most folks expect DMs to use <em>some amount</em> of homebrew, but don't necessarily expect any specific piece to be approved.</p><p>6. The "dubious" third-party stuff. Think D&D Wiki content--something "published" in some sense, but of unknown or disreputable nature.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8492654, member: 6790260"] In my experience, the group usually starts around the nucleus of a DM offering a game, or a DM offering to pick up a premise someone else has proposed. Some places have a defined starting point (e.g. GitP has a "Big 16" which is meant to cover all the basic questions, including permitted sources), while others it's mostly ad-hoc. In general, though, there's a loose hierarchy I've observed. 0. Anything the DM expressly forbids is out (though some may try to discuss whether there are options or alternatives.) Though it's much rarer, you also occasionally get the DM explicitly greenlighting certain content too. 1. Initial starting core stuff. I specify "initial starting" rather than just "core" because in 4e, for example, everything first-party was core. In 3e and 5e this would be the PHB for most things, occasionally DMG for other things. 2. First-party supplements. Unless a supplement is particularly notorious, most players will expect to be able to select from any supplement. 3. Well-known or reasonably-respectable third-party products. This is the dividing line of what's expected--some things in this set will be, others won't. Pathfinder has a lot of content in this zone. 4. The "dubious" first-party stuff. In 3e, this was Dragon Mag content. For 5e, it's Unearthed Arcana stuff. 5. Homebrew. Most folks expect DMs to use [I]some amount[/I] of homebrew, but don't necessarily expect any specific piece to be approved. 6. The "dubious" third-party stuff. Think D&D Wiki content--something "published" in some sense, but of unknown or disreputable nature. [/QUOTE]
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