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Is 5E "big enough" for a Basic/Advanced split?
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<blockquote data-quote="DND_Reborn" data-source="post: 8503450" data-attributes="member: 6987520"><p>Summary: this is mostly a simplified version of the SRD (a lot pulled directly from that), with additional restrictions placed on many things and optional things (like feats) not used. It has a few pages on building a stronghold or guild and using hirelings. It also has a nice appendices for converting monsters into its system, with an example, and saving throws to ability scores. The format is decent and it has a pretty good index from what I can tell.</p><p></p><p>Over all, it isn't bad since it is 35% off right now, but knowing what it really is that this point I would rather have saved my money. If you are looking for something like this, I think it might be good for you, as it is a nicely laid out version of the SRD with the changes noted below.</p><p></p><p>Here are the main differences and similarities after a quick read through. You'll see that the general mechanical concepts are retained from 5E, this work is more about restricting and somewhat simplifying options than anything else IMO.</p><p></p><p>Differences:</p><ol> <li data-xf-list-type="ol">Only 4 races, Dwarf, Elf, Halfling, and Human. ASIs are diminished to a single +1, humans get two +1s. Speed is Normal for all (see below).</li> <li data-xf-list-type="ol">Most importantly, this uses Class Restrictions based on race (no Clerics except humans, all Fighter, most Thieves (Dwarf is limited to Fighter/Thief, cannot be full Thief), Elf and Human only Wizards).</li> <li data-xf-list-type="ol">Only 4 classes: Cleric, Fighter, Thief, Wizard. Limited to level 10. Each grants a +1 ASI to their main ability score.</li> <li data-xf-list-type="ol">Hit Dice are lower (Fighter d8, Cleric d6, Thief and Wizard d4).</li> <li data-xf-list-type="ol">Backgrounds determine what you can add your proficiency bonus to outside of combat. This replaces skills. Subject to DM fiat.</li> <li data-xf-list-type="ol">Only 3 alignments: Lawful, Neutral, and Chaotic.</li> <li data-xf-list-type="ol">Only copper, silver, and gold for coins.</li> <li data-xf-list-type="ol">Only leather, chain, plate, and shield for armor. Always add DEX, no limit.</li> <li data-xf-list-type="ol">Simplified/reduced lists for weapons and equipment.</li> <li data-xf-list-type="ol">Simplified/reduced spell lists.</li> <li data-xf-list-type="ol">Cantrips (and Orisons for Clerics) are general, minor spells, subject to DM fiat as to most usage. Individual cantrips are gone.</li> <li data-xf-list-type="ol">DCs are only Easy (8), Normal (12), and Hard (16).</li> <li data-xf-list-type="ol">Ranges are Close (5'), Near (30), Far (120), and Out of Range (over 120).</li> <li data-xf-list-type="ol">Movement is Slow (15 feet), Normal (30 feet), and Fast (45 feet).</li> <li data-xf-list-type="ol">All monsters use d8 hit dice.</li> <li data-xf-list-type="ol">Monster XP value is lower, much so at higher CRs.</li> <li data-xf-list-type="ol">But CR values are altered. For example, a Basilisk is CR 8 here, instead of CR 3 as in the MM for 5E.</li> </ol><p>Similarities:</p><ol> <li data-xf-list-type="ol">Uses 5E-style multiclassing, up to 10 levels total.</li> <li data-xf-list-type="ol">XP needed per level.</li> <li data-xf-list-type="ol">Proficiency bonus.</li> <li data-xf-list-type="ol">Spell progression.</li> <li data-xf-list-type="ol">You are trying to roll high to beat a DC or AC.</li> </ol></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8503450, member: 6987520"] Summary: this is mostly a simplified version of the SRD (a lot pulled directly from that), with additional restrictions placed on many things and optional things (like feats) not used. It has a few pages on building a stronghold or guild and using hirelings. It also has a nice appendices for converting monsters into its system, with an example, and saving throws to ability scores. The format is decent and it has a pretty good index from what I can tell. Over all, it isn't bad since it is 35% off right now, but knowing what it really is that this point I would rather have saved my money. If you are looking for something like this, I think it might be good for you, as it is a nicely laid out version of the SRD with the changes noted below. Here are the main differences and similarities after a quick read through. You'll see that the general mechanical concepts are retained from 5E, this work is more about restricting and somewhat simplifying options than anything else IMO. Differences: [LIST=1] [*]Only 4 races, Dwarf, Elf, Halfling, and Human. ASIs are diminished to a single +1, humans get two +1s. Speed is Normal for all (see below). [*]Most importantly, this uses Class Restrictions based on race (no Clerics except humans, all Fighter, most Thieves (Dwarf is limited to Fighter/Thief, cannot be full Thief), Elf and Human only Wizards). [*]Only 4 classes: Cleric, Fighter, Thief, Wizard. Limited to level 10. Each grants a +1 ASI to their main ability score. [*]Hit Dice are lower (Fighter d8, Cleric d6, Thief and Wizard d4). [*]Backgrounds determine what you can add your proficiency bonus to outside of combat. This replaces skills. Subject to DM fiat. [*]Only 3 alignments: Lawful, Neutral, and Chaotic. [*]Only copper, silver, and gold for coins. [*]Only leather, chain, plate, and shield for armor. Always add DEX, no limit. [*]Simplified/reduced lists for weapons and equipment. [*]Simplified/reduced spell lists. [*]Cantrips (and Orisons for Clerics) are general, minor spells, subject to DM fiat as to most usage. Individual cantrips are gone. [*]DCs are only Easy (8), Normal (12), and Hard (16). [*]Ranges are Close (5'), Near (30), Far (120), and Out of Range (over 120). [*]Movement is Slow (15 feet), Normal (30 feet), and Fast (45 feet). [*]All monsters use d8 hit dice. [*]Monster XP value is lower, much so at higher CRs. [*]But CR values are altered. For example, a Basilisk is CR 8 here, instead of CR 3 as in the MM for 5E. [/LIST] Similarities: [LIST=1] [*]Uses 5E-style multiclassing, up to 10 levels total. [*]XP needed per level. [*]Proficiency bonus. [*]Spell progression. [*]You are trying to roll high to beat a DC or AC. [/LIST] [/QUOTE]
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