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Is 5E "big enough" for a Basic/Advanced split?
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<blockquote data-quote="Jer" data-source="post: 8503472" data-attributes="member: 19857"><p>I was a BX / BECMI player and wasn't a fan of AD&D so I hear what you're saying.</p><p></p><p>But ... let's not forget that the only reason that there was a distinction between "Dungeons and Dragons" and "Advanced Dungeons and Dragons" in the first place was because Gygax wanted to screw Arneson out of his royalty payments by claiming that AD&D was a new and different game. The original Basic game as written by Holmes was supposed to be both a lead-in and a cleaner explanation of the white box content. That's the function that the Essentials box has now.</p><p></p><p>And also honestly? The 5e game is actually a super-simplified game in the grand scheme of things. The disparity in complexity between D&D and AD&D was huge if you played AD&D as written (which nobody I knew did of course) so a simpler version of the game made sense. Because of how modern games are designed I'm not sure what you'd drop out of 5e to create a "Basic/Expert" track for the game other than reducing the number of character classes, subclasses and spells available to the players.</p></blockquote><p></p>
[QUOTE="Jer, post: 8503472, member: 19857"] I was a BX / BECMI player and wasn't a fan of AD&D so I hear what you're saying. But ... let's not forget that the only reason that there was a distinction between "Dungeons and Dragons" and "Advanced Dungeons and Dragons" in the first place was because Gygax wanted to screw Arneson out of his royalty payments by claiming that AD&D was a new and different game. The original Basic game as written by Holmes was supposed to be both a lead-in and a cleaner explanation of the white box content. That's the function that the Essentials box has now. And also honestly? The 5e game is actually a super-simplified game in the grand scheme of things. The disparity in complexity between D&D and AD&D was huge if you played AD&D as written (which nobody I knew did of course) so a simpler version of the game made sense. Because of how modern games are designed I'm not sure what you'd drop out of 5e to create a "Basic/Expert" track for the game other than reducing the number of character classes, subclasses and spells available to the players. [/QUOTE]
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Is 5E "big enough" for a Basic/Advanced split?
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