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Is 5e Darkvision A Good Design?
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<blockquote data-quote="Pauln6" data-source="post: 8004903" data-attributes="member: 6777422"><p>I think that there are a lot of nuances that get overlooked. Disadvantage on perception checks to see but only those with the skulker feat or a specific ability can hide in dim light so technically they can see targets in the dark. </p><p></p><p>A torch or lantern provides illumination to a greater distance so demi humans can't moan about the annoying humans quite so much in this edition.</p><p></p><p>I think it's fine.</p><p></p><p>I saw the note about 'blowing Stealth' for team but the team can't Stealth in dim light and most monsters have darkvision too.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8004903, member: 6777422"] I think that there are a lot of nuances that get overlooked. Disadvantage on perception checks to see but only those with the skulker feat or a specific ability can hide in dim light so technically they can see targets in the dark. A torch or lantern provides illumination to a greater distance so demi humans can't moan about the annoying humans quite so much in this edition. I think it's fine. I saw the note about 'blowing Stealth' for team but the team can't Stealth in dim light and most monsters have darkvision too. [/QUOTE]
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Is 5e Darkvision A Good Design?
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