Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e "Easy Mode?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7950172" data-attributes="member: 20564"><p>5e is "easy mode" when played the way most groups play it. 5e is not easy mode when played based on the design guidelines. Unfortunately, design guidelines not matching how people play is a real problem.</p><p></p><p>In specific, I'm talking about the 6-8 encounters per day. You can balance HP/HD attrition by making an encounter more difficult. However, that is only half the equation once you get into Tier 2 and higher. It does not address the resource management between classes. Basically, daily resources are a lot more efficient in fewer encounters. (I can provide exhaustive examples for this if you want.) </p><p></p><p>What this means is that there's a lot more non-HP resources available in each encounter, increasing effect per action and making it feel "easy". Also, having spare resource that you can draw on makes things feel easier. If you can rage every encounter, or rarely use cantrips and almost always have slots to cast, the perception is that things are easy.</p><p></p><p>This isn't the table's fault, it's that the inter-class balance was designed with much higher encounters per day then how people actually play, and how many other editions assumed. It's a "heavy dungeon-crawl" level of encounters.</p></blockquote><p></p>
[QUOTE="Blue, post: 7950172, member: 20564"] 5e is "easy mode" when played the way most groups play it. 5e is not easy mode when played based on the design guidelines. Unfortunately, design guidelines not matching how people play is a real problem. In specific, I'm talking about the 6-8 encounters per day. You can balance HP/HD attrition by making an encounter more difficult. However, that is only half the equation once you get into Tier 2 and higher. It does not address the resource management between classes. Basically, daily resources are a lot more efficient in fewer encounters. (I can provide exhaustive examples for this if you want.) What this means is that there's a lot more non-HP resources available in each encounter, increasing effect per action and making it feel "easy". Also, having spare resource that you can draw on makes things feel easier. If you can rage every encounter, or rarely use cantrips and almost always have slots to cast, the perception is that things are easy. This isn't the table's fault, it's that the inter-class balance was designed with much higher encounters per day then how people actually play, and how many other editions assumed. It's a "heavy dungeon-crawl" level of encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e "Easy Mode?"
Top