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Is 5e "Easy Mode?"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7954613" data-attributes="member: 6778044"><p>No, the "confusion" didn't come from 2e for us. That was how we always interpreted that rule. We figured that since the DMG was published later the rule was a new addition, superseded the earlier "holdover" from OD&D/Basic and we liked it. I seem to recall my friend's parents played the same way (we were kids after all).</p><p></p><p>Even today it seems an oddly specific and complex rule for a relatively rare circumstance (being reduced to exactly 0 hit points, with the optional -3 extension to make it more likely) for such a thorough rule to be written. I don't recall the Dragon article, so I dug it out. Are you referring to a sentence on the article on how to become a lich? If so, I'm impressed. Even I wouldn't have found that reference or considered it as clarification for a rule in the DMG. Maybe I missed another reference in my skim through the issue?</p><p></p><p>In any event, I'll agree that upon closer examination, that appears to be the intent (the example of combat on pg 71 supports it as well). Regardless, everybody I knew who played AD&D used the -10 rule, and yes, we continued to use it in 2e, although we stuck with the 1e version. I recall it being one of the rules that we specifically pointed out that made AD&D "more realistic" than what became BECMI and evidence of the authors' war gaming and love of history, since many deaths in war are from infection rather than actually dying on the battlefield. </p><p></p><p>It seems like we weren't the only ones, so I'm not sure it was "well understood."</p><p></p><p>Regardless, I agree that the feel and the type of game is quite different between the two. I think Tomb of Horrors is a good example of a 1e adventure that really doesn't translate well to 5e, and I'm not sure it really translated well to any later edition. At least not if you're looking to get the same feel out of the adventure.</p><p></p><p>But thanks, I learned something today!</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7954613, member: 6778044"] No, the "confusion" didn't come from 2e for us. That was how we always interpreted that rule. We figured that since the DMG was published later the rule was a new addition, superseded the earlier "holdover" from OD&D/Basic and we liked it. I seem to recall my friend's parents played the same way (we were kids after all). Even today it seems an oddly specific and complex rule for a relatively rare circumstance (being reduced to exactly 0 hit points, with the optional -3 extension to make it more likely) for such a thorough rule to be written. I don't recall the Dragon article, so I dug it out. Are you referring to a sentence on the article on how to become a lich? If so, I'm impressed. Even I wouldn't have found that reference or considered it as clarification for a rule in the DMG. Maybe I missed another reference in my skim through the issue? In any event, I'll agree that upon closer examination, that appears to be the intent (the example of combat on pg 71 supports it as well). Regardless, everybody I knew who played AD&D used the -10 rule, and yes, we continued to use it in 2e, although we stuck with the 1e version. I recall it being one of the rules that we specifically pointed out that made AD&D "more realistic" than what became BECMI and evidence of the authors' war gaming and love of history, since many deaths in war are from infection rather than actually dying on the battlefield. It seems like we weren't the only ones, so I'm not sure it was "well understood." Regardless, I agree that the feel and the type of game is quite different between the two. I think Tomb of Horrors is a good example of a 1e adventure that really doesn't translate well to 5e, and I'm not sure it really translated well to any later edition. At least not if you're looking to get the same feel out of the adventure. But thanks, I learned something today! [/QUOTE]
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