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Is 5e "Easy Mode?"
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<blockquote data-quote="doctorbadwolf" data-source="post: 7954681" data-attributes="member: 6704184"><p>That is a great idea, and if it's compelling people will flock to it, because a lot of people want a game that combines 5e's robust balance and solid design with heightened lethality and other old school elements. </p><p></p><p>That said, I don't think 5e is "easy mode" so much as it's built on a different framework of design. Old school dnd is built to kill the PCs, unless the DM runs the game otherwise. By kill I really mean challenge, but the game doesn't care if you are the right level to fight an owlbear, it just cares if there is an owlbear where you wound up, and if you managed to avoid fighting it somehow or not. </p><p></p><p>5e, on the other hand, puts much more of that transparently and straightforwardly in the hands of the DM. The DM decides how deadly every fight is, how terrifying powerful casters are, how crippling bad luck while journeying to the adventure site is, etc. </p><p></p><p>The point is, 5e is built to allow a group to choose it's difficulty, and trust me RAW 5e can absolutely be grueling and scary and lethal, rather than simply building the game to have a high difficulty out of the box.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7954681, member: 6704184"] That is a great idea, and if it's compelling people will flock to it, because a lot of people want a game that combines 5e's robust balance and solid design with heightened lethality and other old school elements. That said, I don't think 5e is "easy mode" so much as it's built on a different framework of design. Old school dnd is built to kill the PCs, unless the DM runs the game otherwise. By kill I really mean challenge, but the game doesn't care if you are the right level to fight an owlbear, it just cares if there is an owlbear where you wound up, and if you managed to avoid fighting it somehow or not. 5e, on the other hand, puts much more of that transparently and straightforwardly in the hands of the DM. The DM decides how deadly every fight is, how terrifying powerful casters are, how crippling bad luck while journeying to the adventure site is, etc. The point is, 5e is built to allow a group to choose it's difficulty, and trust me RAW 5e can absolutely be grueling and scary and lethal, rather than simply building the game to have a high difficulty out of the box. [/QUOTE]
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