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Is 5e "Easy Mode?"
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<blockquote data-quote="Oofta" data-source="post: 7954886" data-attributes="member: 6801845"><p>Who says 5E is easy? It can be. It can also be as deadly as I want. It just puts the <em>intent to be deadly</em> more in the hands of the DM. Any time a PC is at 0 in 5E they're just two hits from dead. Revivify is great, but it's easy enough to block access to the body. Raise dead has always brought back PCs. Want to kill PCs in 5E? Double tap. Throw more monsters. Run monsters intelligently. Don't have 15 minute work days.</p><p></p><p>I frequently find myself pulling back on difficulty because my players don't want a super deadly game. In older editions of the game I had players with similar preferences and we added in a bunch of house rules and I avoided whole categories of monsters to make dying accidentally less likely.</p><p></p><p>How deadly you want a game to be is a group preference.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7954886, member: 6801845"] Who says 5E is easy? It can be. It can also be as deadly as I want. It just puts the [I]intent to be deadly[/I] more in the hands of the DM. Any time a PC is at 0 in 5E they're just two hits from dead. Revivify is great, but it's easy enough to block access to the body. Raise dead has always brought back PCs. Want to kill PCs in 5E? Double tap. Throw more monsters. Run monsters intelligently. Don't have 15 minute work days. I frequently find myself pulling back on difficulty because my players don't want a super deadly game. In older editions of the game I had players with similar preferences and we added in a bunch of house rules and I avoided whole categories of monsters to make dying accidentally less likely. How deadly you want a game to be is a group preference. [/QUOTE]
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Is 5e "Easy Mode?"
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