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Is 5e "Easy Mode?"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7954889" data-attributes="member: 6778044"><p>I certainly wasn't intending to be perjorative in my original post, and is why I put it in quotes. Although the reality is that I don't think it's "easy mode" at all.</p><p></p><p>If I were to apply any sort of actual descriptor to differentiate, it's usually that I feel 5e is more super-heroic than heroic. That the PCs are specifically intended to be "a cut above" and have abilities that the normal person doesn't, and be able to do things that others can't. Where AD&D to me takes the more classic definition of "an ordinary person doing extraordinary things" with the exception of high-level spellcasters. But that fits that lower-power approach well because it basically carves out unusual power as being limited to magic.</p><p></p><p>There's a lot else besides just the power curve that makes them different. And I frequently point out that I think the 5e design is brilliant, and exactly what they should have done as proven by the sales and popularity of the game. For a mass market game it's near perfect. For the folks like us that will debate such things, perhaps not so much. But it would sell much, much less. Plus I think that enthusiasts like us all have very unique games and I'm not sure we'd find one approach we'd all agree with anyway. Which is why I think D&D is the best game because it's so easy for each group to make it their own.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7954889, member: 6778044"] I certainly wasn't intending to be perjorative in my original post, and is why I put it in quotes. Although the reality is that I don't think it's "easy mode" at all. If I were to apply any sort of actual descriptor to differentiate, it's usually that I feel 5e is more super-heroic than heroic. That the PCs are specifically intended to be "a cut above" and have abilities that the normal person doesn't, and be able to do things that others can't. Where AD&D to me takes the more classic definition of "an ordinary person doing extraordinary things" with the exception of high-level spellcasters. But that fits that lower-power approach well because it basically carves out unusual power as being limited to magic. There's a lot else besides just the power curve that makes them different. And I frequently point out that I think the 5e design is brilliant, and exactly what they should have done as proven by the sales and popularity of the game. For a mass market game it's near perfect. For the folks like us that will debate such things, perhaps not so much. But it would sell much, much less. Plus I think that enthusiasts like us all have very unique games and I'm not sure we'd find one approach we'd all agree with anyway. Which is why I think D&D is the best game because it's so easy for each group to make it their own. [/QUOTE]
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