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Is 5e "Easy Mode?"
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<blockquote data-quote="Sadras" data-source="post: 7954890" data-attributes="member: 6688277"><p>Ok fair enough I can see how some may use this to hammer the edition the same way we had D&D and AD&D.</p><p></p><p>When I classify 5e as <em>easy mode </em>it unequivically is not there to bash the edition.</p><p>I'm looking at success rates of characters (which this thread originally focussed on), PC abilities/power, deadliness, learning the rules and even DMing - in comparison to other editions.</p><p></p><p>I'm not looking to evaluate fun or popularity of the game.</p><p>Raw 5e I firmly believe begins PURPOSEFULLY from an easy base. If you do not believe me then attempt to answer this honestly. Why were feats optional?</p><p></p><p>Think of 5e as D&D (BECMI) with the ability to make it Advanced D&D = complex, more nuanced, more lethal and more tactical (somewhat).</p></blockquote><p></p>
[QUOTE="Sadras, post: 7954890, member: 6688277"] Ok fair enough I can see how some may use this to hammer the edition the same way we had D&D and AD&D. When I classify 5e as [I]easy mode [/I]it unequivically is not there to bash the edition. I'm looking at success rates of characters (which this thread originally focussed on), PC abilities/power, deadliness, learning the rules and even DMing - in comparison to other editions. I'm not looking to evaluate fun or popularity of the game. Raw 5e I firmly believe begins PURPOSEFULLY from an easy base. If you do not believe me then attempt to answer this honestly. Why were feats optional? Think of 5e as D&D (BECMI) with the ability to make it Advanced D&D = complex, more nuanced, more lethal and more tactical (somewhat). [/QUOTE]
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Is 5e "Easy Mode?"
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