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General Tabletop Discussion
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Is 5e "Easy Mode?"
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<blockquote data-quote="DND_Reborn" data-source="post: 7954922" data-attributes="member: 6987520"><p>Well, I am glad you appear to be the expert. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>"Roleplaying mode" is meaningless. Your table may, or may not, roleplay <em>any</em> edition of a D&D game. That is solely determined by the table, not the rule set.</p><p></p><p>Again, just in case this got lost somewhere along the way, for myself when I say "easy mode" I am <em>only</em> talking about the survivability of characters given the default design of the game. I am not discussing rules complexity, "fun-ability factor", or anything else. Learning the game isn't "easy". And some people think that "easy mode" implies a simpler or even "dumber" game which is why they seem to be taking it personally. That was never <em>my</em> intent and I thought that was clear from my posts.</p><p></p><p>I play 5E more than anything else right now and generally have a lot of fun. Our CoS game is more "over-the-top" than I prefer, but that doesn't stop me from enjoying it. But for the first several months of our main game we played strictly RAW, and I found it to be a more survivable (i.e. "easier") game than AD&D. Frankly, the RAW and designed style of the game support it. Nothing wrong with that, it is just different. It doesn't appeal to us (our table) as much, which is why we've house-ruled it heavily.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7954922, member: 6987520"] Well, I am glad you appear to be the expert. :rolleyes: "Roleplaying mode" is meaningless. Your table may, or may not, roleplay [I]any[/I] edition of a D&D game. That is solely determined by the table, not the rule set. Again, just in case this got lost somewhere along the way, for myself when I say "easy mode" I am [I]only[/I] talking about the survivability of characters given the default design of the game. I am not discussing rules complexity, "fun-ability factor", or anything else. Learning the game isn't "easy". And some people think that "easy mode" implies a simpler or even "dumber" game which is why they seem to be taking it personally. That was never [I]my[/I] intent and I thought that was clear from my posts. I play 5E more than anything else right now and generally have a lot of fun. Our CoS game is more "over-the-top" than I prefer, but that doesn't stop me from enjoying it. But for the first several months of our main game we played strictly RAW, and I found it to be a more survivable (i.e. "easier") game than AD&D. Frankly, the RAW and designed style of the game support it. Nothing wrong with that, it is just different. It doesn't appeal to us (our table) as much, which is why we've house-ruled it heavily. [/QUOTE]
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