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Is 5e "Easy Mode?"
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<blockquote data-quote="Monayuris" data-source="post: 7954989" data-attributes="member: 6859536"><p>I agree that "Easy Mode" is a loaded term.</p><p></p><p>I would say that 5E was intentionally designed to appeal to casual game play. Which is a positive in that it has made the game much more accessible to a larger number of people (who would otherwise dismiss RPG's as being complex and intimidating).</p><p></p><p>The game was built to be easier in terms of the in game consequences to actions and this facilitates this casual approach. This doesn't mean the challenge and difficulty can't be ramped up by an experienced DM and group, but the baseline assumption is a casual game.</p><p></p><p>5E is designed such that failure consequences to your actions in the game have less impact. Debilitating effects that keep you from playing the game are minimized or more easily recovered from. Character death and elimination is more difficult. The consequences to making choices in the game are less severe.</p><p></p><p>It also makes positive consequences more common and likely... It is easier to hit with attacks (bounded accuracy) which results in less 'whiff factor' and reduces player turns where they don't achieve something. Players have more special character abilities which provide clearly defined rules packages to use to introduce their agency in the game. </p><p></p><p>This casual approach gives the appearance of an easy mode game to those who are more comfortable or experienced with higher stakes games.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7954989, member: 6859536"] I agree that "Easy Mode" is a loaded term. I would say that 5E was intentionally designed to appeal to casual game play. Which is a positive in that it has made the game much more accessible to a larger number of people (who would otherwise dismiss RPG's as being complex and intimidating). The game was built to be easier in terms of the in game consequences to actions and this facilitates this casual approach. This doesn't mean the challenge and difficulty can't be ramped up by an experienced DM and group, but the baseline assumption is a casual game. 5E is designed such that failure consequences to your actions in the game have less impact. Debilitating effects that keep you from playing the game are minimized or more easily recovered from. Character death and elimination is more difficult. The consequences to making choices in the game are less severe. It also makes positive consequences more common and likely... It is easier to hit with attacks (bounded accuracy) which results in less 'whiff factor' and reduces player turns where they don't achieve something. Players have more special character abilities which provide clearly defined rules packages to use to introduce their agency in the game. This casual approach gives the appearance of an easy mode game to those who are more comfortable or experienced with higher stakes games. [/QUOTE]
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