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Is 5e "Easy Mode?"
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<blockquote data-quote="tetrasodium" data-source="post: 7955091" data-attributes="member: 93670"><p>Because there are some people in this & other threads that I don't think understand the gravity & importance of that difference I'm going to go into a little more depth with that. in 3.5 recovery was a good bit more forgiving in that you could</p><ul> <li data-xf-list-type="ul"><strong>you could use the heal skill (equiv to 5e medicine) to</strong> </li> </ul><p>[ATTACH=full]120358[/ATTACH]</p><ul> <li data-xf-list-type="ul"> <strong>resting resulted in this</strong><br /> [ATTACH=full]120359[/ATTACH]</li> </ul><p>The result of both these things is that any attrition of hp even a couple nicks by goblins was something you didn't just shrug & roll your eyes over. Getting in a fight with the bbeg's bodyguards was dangerous even if you were fairly certain that you could nova them to dust. Compare to 5e where you rest an<em><u> hour</u></em> and the entire party is back to full with no need to prioritize who is getting healed through mundane means to speed things up.</p><p></p><p>Yes it was pretty much guaranteed that you would have a healer of some kind in the party, but because <em>each</em> spell needed to be prepared at the start of a day you did not have the 5e capability of healing spell capable casters just burning all their unused spell slots to circumvent things like slow natural healing & heal kit dependency. If the healer was going out adventuring on a normal day they were severely hamstrung by a spell list of nothing but cure spells.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7955091, member: 93670"] Because there are some people in this & other threads that I don't think understand the gravity & importance of that difference I'm going to go into a little more depth with that. in 3.5 recovery was a good bit more forgiving in that you could [LIST] [*][B]you could use the heal skill (equiv to 5e medicine) to[/B] [/LIST] [ATTACH type="full"]120358[/ATTACH] [LIST] [*] [B]resting resulted in this[/B] [ATTACH type="full"]120359[/ATTACH] [/LIST] The result of both these things is that any attrition of hp even a couple nicks by goblins was something you didn't just shrug & roll your eyes over. Getting in a fight with the bbeg's bodyguards was dangerous even if you were fairly certain that you could nova them to dust. Compare to 5e where you rest an[I][U] hour[/U][/I] and the entire party is back to full with no need to prioritize who is getting healed through mundane means to speed things up. Yes it was pretty much guaranteed that you would have a healer of some kind in the party, but because [I]each[/I] spell needed to be prepared at the start of a day you did not have the 5e capability of healing spell capable casters just burning all their unused spell slots to circumvent things like slow natural healing & heal kit dependency. If the healer was going out adventuring on a normal day they were severely hamstrung by a spell list of nothing but cure spells. [/QUOTE]
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