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Is 5e "Easy Mode?"
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<blockquote data-quote="doctorbadwolf" data-source="post: 7955109" data-attributes="member: 6704184"><p>In general, don't expect people to read posts that are that long. </p><p></p><p>Skimming that novel, I can tell you that a lot of it either also exists in 5e and is entirely in the DMs hands, and others are just things that not every edition is every going to do the same way. Different systems challenge differently. That doesn't make 5e easy, it just makes it, as I said already, a different system. I can put the same pressure on the PCs in 5e, without anything more than building my own monsters. </p><p></p><p>I mean, you know the DM can give a whole dungeon magic resistance in 5e, right? It just isn't considered good DMing by most modern players, because it's the same thing as arbitrarily inflating HPs to make fights harder, its boring. Now, maybe you included clues that there was a way to shut that down and make fights survivable, and I certainly have used similar tricks in 5e to create situations where a skill challenge or some kind is going to make what comes after it much easier or harder depending on how the rolls go and what ideas they have, but if it is just used to bluntly make the wizard suck for a while, I'd roll my eyes at that and move on. </p><p></p><p>Again, requiring different types of challenge isn't the same thing as being easier. </p><p></p><p>And maybe look up what myopic means, because you aren't using it correctly.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7955109, member: 6704184"] In general, don't expect people to read posts that are that long. Skimming that novel, I can tell you that a lot of it either also exists in 5e and is entirely in the DMs hands, and others are just things that not every edition is every going to do the same way. Different systems challenge differently. That doesn't make 5e easy, it just makes it, as I said already, a different system. I can put the same pressure on the PCs in 5e, without anything more than building my own monsters. I mean, you know the DM can give a whole dungeon magic resistance in 5e, right? It just isn't considered good DMing by most modern players, because it's the same thing as arbitrarily inflating HPs to make fights harder, its boring. Now, maybe you included clues that there was a way to shut that down and make fights survivable, and I certainly have used similar tricks in 5e to create situations where a skill challenge or some kind is going to make what comes after it much easier or harder depending on how the rolls go and what ideas they have, but if it is just used to bluntly make the wizard suck for a while, I'd roll my eyes at that and move on. Again, requiring different types of challenge isn't the same thing as being easier. And maybe look up what myopic means, because you aren't using it correctly. [/QUOTE]
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