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Is 5e "Easy Mode?"
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<blockquote data-quote="billd91" data-source="post: 7955188" data-attributes="member: 3400"><p>Maybe? But then again, maybe not. PCs may be more likely to have Con bonuses and more hit points, true. But now monsters generally have them too whereas they didn't in editions before 3e. They also crit now when they didn't in AD&D so their average damage has been ramped up. So that's probably all a wash.</p><p></p><p>There are fewer save or die effects and saving throws are generally more plentiful to mitigate them. On the other hand, there seem to be fewer ways to rack up save bonuses and they don't tend to get down to the same fail only on a 1 level as they did in AD&D.</p><p>There also seem to be fewer cases of known 'required' remedies to tote around to mitigate those occasions when the save or die was failed. So in that sense, the game is less complicated - though, again, I'm not sure I'd call that easy mode. Maybe 'less fussy' mode. </p><p></p><p>That said, having a unified table of bonuses is <strong>easier</strong> in the sense that the game is more consistent and easier to understand. So in that sense, it is easier.</p><p></p><p>I do believe there are fewer cases in which characters just fail a single roll and die. But if that's "easy mode" then let's call the previous versions "ignoble death mode" or "gotcha mode". Maybe even "random death mode"... if we're going to go all in on pejorative terms.</p></blockquote><p></p>
[QUOTE="billd91, post: 7955188, member: 3400"] Maybe? But then again, maybe not. PCs may be more likely to have Con bonuses and more hit points, true. But now monsters generally have them too whereas they didn't in editions before 3e. They also crit now when they didn't in AD&D so their average damage has been ramped up. So that's probably all a wash. There are fewer save or die effects and saving throws are generally more plentiful to mitigate them. On the other hand, there seem to be fewer ways to rack up save bonuses and they don't tend to get down to the same fail only on a 1 level as they did in AD&D. There also seem to be fewer cases of known 'required' remedies to tote around to mitigate those occasions when the save or die was failed. So in that sense, the game is less complicated - though, again, I'm not sure I'd call that easy mode. Maybe 'less fussy' mode. That said, having a unified table of bonuses is [b]easier[/b] in the sense that the game is more consistent and easier to understand. So in that sense, it is easier. I do believe there are fewer cases in which characters just fail a single roll and die. But if that's "easy mode" then let's call the previous versions "ignoble death mode" or "gotcha mode". Maybe even "random death mode"... if we're going to go all in on pejorative terms. [/QUOTE]
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