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Is 5e "Easy Mode?"
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<blockquote data-quote="Mepher" data-source="post: 7955459" data-attributes="member: 61277"><p>I think that is why my players loved our Waterdeep campaign so much. I ran the intro AL adventure for Waterdeep to introduce them to the setting. It was a 5 hour session that entirely took place in the Yawning Portal. There was lots of roleplay, combat, lots of skill checks...it was a fast paced 5 hours and they loved it. Next session we moved on to Dragonheist. I thought the adventure itself as written was weak so I added a LOT to it. The party ended up pissing off the Lords Alliance and ended up working for them to save their heads......then ended up making a deal with Jarlaxle to save their hides.....while completely pissing off the Xanathar guild and making enemies! They eventually ended up allied with the Black Viper, got caught breaking into the Cassalanter's manor (they were the antoganist) and ultimately ended up helping Aurinax defend the treasure horde against both the Cassalanter's and Jarlaxle, breaking their deal. When all was said and done they were unable to stop the Cassalanter's from murdering hundreds in an attempt to please Asmodeus.</p><p></p><p>They loved it because of how I incorporated all of their abilities as well as how vested they were in the story. When we moved to Undermountain after they hated it. It was like night and day. They hated the focus on combat. In hindsight there is a lot I can do with Undermountain to make it more like Waterdeep but I learned what they liked.</p><p></p><p>That whole game was really about exploration and story. Maybe I should learn that it should be my focus going forward at least with this group.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7955459, member: 61277"] I think that is why my players loved our Waterdeep campaign so much. I ran the intro AL adventure for Waterdeep to introduce them to the setting. It was a 5 hour session that entirely took place in the Yawning Portal. There was lots of roleplay, combat, lots of skill checks...it was a fast paced 5 hours and they loved it. Next session we moved on to Dragonheist. I thought the adventure itself as written was weak so I added a LOT to it. The party ended up pissing off the Lords Alliance and ended up working for them to save their heads......then ended up making a deal with Jarlaxle to save their hides.....while completely pissing off the Xanathar guild and making enemies! They eventually ended up allied with the Black Viper, got caught breaking into the Cassalanter's manor (they were the antoganist) and ultimately ended up helping Aurinax defend the treasure horde against both the Cassalanter's and Jarlaxle, breaking their deal. When all was said and done they were unable to stop the Cassalanter's from murdering hundreds in an attempt to please Asmodeus. They loved it because of how I incorporated all of their abilities as well as how vested they were in the story. When we moved to Undermountain after they hated it. It was like night and day. They hated the focus on combat. In hindsight there is a lot I can do with Undermountain to make it more like Waterdeep but I learned what they liked. That whole game was really about exploration and story. Maybe I should learn that it should be my focus going forward at least with this group. [/QUOTE]
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