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Is 5e "Easy Mode?"
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<blockquote data-quote="Essafah" data-source="post: 7955482" data-attributes="member: 16472"><p>I like concept of the world being a dark place and the heroes being "points of light" in a dark world. That is not a problem. The dark tone of a world can be conveyed without hosing PCs. Also, no that does not explain certain levels of random F ery. The completely random monster ecology that was present in many early games of D&D (1E and before) made no sense. For example having a room full of rust monsters in one room, right next to a room of goblins in another room, right next to a room full of wights with gelatinous cube in the hall way right in front of some randomly placed trap does not make sense unless you are maybe entering the menagarie of some mad wizard maze keeper or something. Many dungeons in early D&D were like this. </p><p></p><p></p><p></p><p>Some early modules very much had random ultra deadly monsters and traps that were present without warning. This was not all that rare. Also even if clues are given for a group of non-veterans players it may not be so easy to tell. I can describe cockatrices for example in a way that a veteran may use player knowledge and know what they are but newer players or players even who have never encountered them before would not necessarily recognize them and know how deadly they are for a party of a certain level. </p><p></p><p></p><p></p><p></p><p></p><p>No one has mentioned winning every time. If you are going to make an argument don't create a strawman and address something not said address what was said. Yes. there will be times that players have to flee in frustration. There will on the rare occasion be a character death but those instances should be just that rare. For the most part the PCs are heroes above the common person in ability even if they come from common or lower backgrounds. D&D has embraced this philosophy since 3E and the change has bettered the game.</p></blockquote><p></p>
[QUOTE="Essafah, post: 7955482, member: 16472"] I like concept of the world being a dark place and the heroes being "points of light" in a dark world. That is not a problem. The dark tone of a world can be conveyed without hosing PCs. Also, no that does not explain certain levels of random F ery. The completely random monster ecology that was present in many early games of D&D (1E and before) made no sense. For example having a room full of rust monsters in one room, right next to a room of goblins in another room, right next to a room full of wights with gelatinous cube in the hall way right in front of some randomly placed trap does not make sense unless you are maybe entering the menagarie of some mad wizard maze keeper or something. Many dungeons in early D&D were like this. Some early modules very much had random ultra deadly monsters and traps that were present without warning. This was not all that rare. Also even if clues are given for a group of non-veterans players it may not be so easy to tell. I can describe cockatrices for example in a way that a veteran may use player knowledge and know what they are but newer players or players even who have never encountered them before would not necessarily recognize them and know how deadly they are for a party of a certain level. No one has mentioned winning every time. If you are going to make an argument don't create a strawman and address something not said address what was said. Yes. there will be times that players have to flee in frustration. There will on the rare occasion be a character death but those instances should be just that rare. For the most part the PCs are heroes above the common person in ability even if they come from common or lower backgrounds. D&D has embraced this philosophy since 3E and the change has bettered the game. [/QUOTE]
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