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Is 5e "Easy Mode?"
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<blockquote data-quote="Flamestrike" data-source="post: 7955788" data-attributes="member: 6788736"><p>A game day is not a session.</p><p></p><p></p><p></p><p>You dont have to maintain 6-8 medium to deadly encounters per long rest.</p><p></p><p>You have an adventuring day with (say) 6 hard encounters, and time for 3 short rests.</p><p>The you have one with 2 deadly encounters (and the one short rest)</p><p>Then you have one with 3 hard encounters, 2 easy encounters, 3 medium encounters and a deadly encounter and time for several short rests.</p><p>Then you have a day with 1 very deadly encounter.</p><p>Then you have one with 1 easy, 2 hards and 1 deadly and no short rests.</p><p>Etc etc etc</p><p></p><p>If you mix it up, and try to keep PCs on the clock as much as possible, your Players will start to naturally conserve resources for the BBEG fight at the end of the day, not knowing how many encounters there are yet to come before their next long (or short) rest.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7955788, member: 6788736"] A game day is not a session. You dont have to maintain 6-8 medium to deadly encounters per long rest. You have an adventuring day with (say) 6 hard encounters, and time for 3 short rests. The you have one with 2 deadly encounters (and the one short rest) Then you have one with 3 hard encounters, 2 easy encounters, 3 medium encounters and a deadly encounter and time for several short rests. Then you have a day with 1 very deadly encounter. Then you have one with 1 easy, 2 hards and 1 deadly and no short rests. Etc etc etc If you mix it up, and try to keep PCs on the clock as much as possible, your Players will start to naturally conserve resources for the BBEG fight at the end of the day, not knowing how many encounters there are yet to come before their next long (or short) rest. [/QUOTE]
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Is 5e "Easy Mode?"
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