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Is 5e "Easy Mode?"
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<blockquote data-quote="Flamestrike" data-source="post: 7955820" data-attributes="member: 6788736"><p>10-20 minutes on average. The higher the level, and the more dangerous the fight, the longer it takes.</p><p></p><p>I enforce strict 6 second time limits from the time a players turn starts to the time they announce actions. If they fail to announce what they're doing within 6 seconds of their turn starting, they take the Dodge action and their turn ends.</p><p></p><p></p><p></p><p>A game session is not an adventuring day. You dont need to have 6 encounters in a session. You 'need' 6 in an adventuring day. That adventuring day could take several sessions of play.</p><p></p><p></p><p></p><p>Good. They're supposed to start each adventuring day at full strength. </p><p></p><p></p><p></p><p>How do they know rest is coming?</p><p></p><p>I can assure you they cant. Even on fights which they thought was the 'BBEG' (end boss, time to unload) I've intentionally sprung extra encounters on them a few times after the BBEG fight.</p><p></p><p>Keep them on their toes.</p><p></p><p>I often use doom clocks also. Some times the players dont know they're on the clock till after an encounter or two, when they find out.</p><p></p><p>Do stuff like this often enough, and they hold back and pace themselves and it becomes self policing.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7955820, member: 6788736"] 10-20 minutes on average. The higher the level, and the more dangerous the fight, the longer it takes. I enforce strict 6 second time limits from the time a players turn starts to the time they announce actions. If they fail to announce what they're doing within 6 seconds of their turn starting, they take the Dodge action and their turn ends. A game session is not an adventuring day. You dont need to have 6 encounters in a session. You 'need' 6 in an adventuring day. That adventuring day could take several sessions of play. Good. They're supposed to start each adventuring day at full strength. How do they know rest is coming? I can assure you they cant. Even on fights which they thought was the 'BBEG' (end boss, time to unload) I've intentionally sprung extra encounters on them a few times after the BBEG fight. Keep them on their toes. I often use doom clocks also. Some times the players dont know they're on the clock till after an encounter or two, when they find out. Do stuff like this often enough, and they hold back and pace themselves and it becomes self policing. [/QUOTE]
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