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Is 5e "Easy Mode?"
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<blockquote data-quote="Mepher" data-source="post: 7955828" data-attributes="member: 61277"><p>I'm out of this whole encounter/rest conversation. You guys are putting words in my mouth or making assumptions. I don't end my sessions with a long rest and I have no problems balancing out my encounters. This all started because I didn't LIKE the way encounter design and action economy works in 5E. None of this conversation is constructive, just a bunch of people trying to explain the rules as written. I don't like them as written so this is the wrong place and the wrong people to discuss it with I guess.</p><p></p><p>Character abilities are no different in 5E than light cantrips, healing spells, and leveling up....it's all designed to take perceived "hardships" from the game. The reason why these threads come up all the time is because there is a large group of people that enjoy much of 5E but are unhappy with the way many difficulties are taken away from the game. Natural darkness is no longer much of an issue, food/water issues are easy to overcome, healing is thrown around willy nilly, terrifying level draining undead are only minor temporary annoyances now, poisons only inconvenience you now, etc. Many people love the changes and many of us hate them. There is no possibility for rational discussion about it though because everyone wants to use RAW as their argument against those that don't like RAW.</p><p></p><p>If I don't like how a rule works, reading me the rule again isn't going to change my mind.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7955828, member: 61277"] I'm out of this whole encounter/rest conversation. You guys are putting words in my mouth or making assumptions. I don't end my sessions with a long rest and I have no problems balancing out my encounters. This all started because I didn't LIKE the way encounter design and action economy works in 5E. None of this conversation is constructive, just a bunch of people trying to explain the rules as written. I don't like them as written so this is the wrong place and the wrong people to discuss it with I guess. Character abilities are no different in 5E than light cantrips, healing spells, and leveling up....it's all designed to take perceived "hardships" from the game. The reason why these threads come up all the time is because there is a large group of people that enjoy much of 5E but are unhappy with the way many difficulties are taken away from the game. Natural darkness is no longer much of an issue, food/water issues are easy to overcome, healing is thrown around willy nilly, terrifying level draining undead are only minor temporary annoyances now, poisons only inconvenience you now, etc. Many people love the changes and many of us hate them. There is no possibility for rational discussion about it though because everyone wants to use RAW as their argument against those that don't like RAW. If I don't like how a rule works, reading me the rule again isn't going to change my mind. [/QUOTE]
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