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Is 5e "Easy Mode?"
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<blockquote data-quote="Oofta" data-source="post: 7955837" data-attributes="member: 6801845"><p>Which is all well and good. I personally like how 5E works because I don't want to be bothered with tracking miscellaneous things like food and save or suck ... well that sucks.</p><p></p><p>But at the same time I don't think it's hard to put much of that stuff back in. Don't like revivify or goodberry*? Ban them. Try out some of the optional rules in the DMG, they've worked well for me.</p><p></p><p>I view the rules as a starting point that I tweak to fit the game I want to play. I don't need to do very much, but the system is wide open to modification.</p><p></p><p><em>*Do people really have that many druids in their party?</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7955837, member: 6801845"] Which is all well and good. I personally like how 5E works because I don't want to be bothered with tracking miscellaneous things like food and save or suck ... well that sucks. But at the same time I don't think it's hard to put much of that stuff back in. Don't like revivify or goodberry*? Ban them. Try out some of the optional rules in the DMG, they've worked well for me. I view the rules as a starting point that I tweak to fit the game I want to play. I don't need to do very much, but the system is wide open to modification. [I]*Do people really have that many druids in their party?[/I] [/QUOTE]
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