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Is 5e "Easy Mode?"
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<blockquote data-quote="Essafah" data-source="post: 7956317" data-attributes="member: 16472"><p>Yeah imagine that. Since 3E the designers are actually designing a heroic fantasy game where players are heroic in power level like Sword & Sorcery characters which are the root of D&D have traditionally been. They are even designing powers and abilities that work when a character misses or helps to mitigate a wasted round. Then all the status effects (the vast majority of them) allow a save every round so a person is not just incapacitated round after round without a chance of recovery and sitting there doing nothing. It is almost like this a game and they want people to play and have fun.</p><p></p><p></p><p></p><p>No. That is your definition as a DM. My definition and evidently other players definition is being a larger than life hero who used awesome cool abilities that actually was effective in combat. It is awesome that designers have embraced this philosophy since 3E. For OSR games I have Warhammer Fantasy and others where you feel like Joe Average that goes out and gets his butt kicked.</p><p></p><p>You know not too long ago I purchased this video on Vimeo called "Secrets of Blackmoor". It is about Dave Arneson and the development of D&D. It is interesting. I suspect a lot of the stuff you will already know but still a fun watch. In the video one guy was saying the first time he played D&D with Gary or Dave (I can't recall which) is character died in seconds. He said he remembered thinking "This isn't right. I built this heroe and come to adventure and he dies just like that and he is hero..." The person (I can't recall his name but you would recognize it. In the video he has a huge birthmark on his face) said that after that it was over a year before he played the game with them again. My point is, for many people it wasn't fun back then and the OSR play style is not fun to them now. The only difference was back then we didn't know any better because it was a new thing and competition was more limited. Nowadays people have had a taste of more solid game design and a play style that is fun so most people are loath to go back to that style. It is kind of beer. At one point, in my life (WAY back in the day) I sadly though Budlight Light and Coors, etc were good tasting beers. Then craft beers came along and I fell in love IPAs and breakfast stouts. I am never going back to Budlight but it was good then. OSR style of gaming is the same way for me.</p><p></p><p>All that being said the occasional deadly encounter is to be expected but they should be just that occasional.</p></blockquote><p></p>
[QUOTE="Essafah, post: 7956317, member: 16472"] Yeah imagine that. Since 3E the designers are actually designing a heroic fantasy game where players are heroic in power level like Sword & Sorcery characters which are the root of D&D have traditionally been. They are even designing powers and abilities that work when a character misses or helps to mitigate a wasted round. Then all the status effects (the vast majority of them) allow a save every round so a person is not just incapacitated round after round without a chance of recovery and sitting there doing nothing. It is almost like this a game and they want people to play and have fun. No. That is your definition as a DM. My definition and evidently other players definition is being a larger than life hero who used awesome cool abilities that actually was effective in combat. It is awesome that designers have embraced this philosophy since 3E. For OSR games I have Warhammer Fantasy and others where you feel like Joe Average that goes out and gets his butt kicked. You know not too long ago I purchased this video on Vimeo called "Secrets of Blackmoor". It is about Dave Arneson and the development of D&D. It is interesting. I suspect a lot of the stuff you will already know but still a fun watch. In the video one guy was saying the first time he played D&D with Gary or Dave (I can't recall which) is character died in seconds. He said he remembered thinking "This isn't right. I built this heroe and come to adventure and he dies just like that and he is hero..." The person (I can't recall his name but you would recognize it. In the video he has a huge birthmark on his face) said that after that it was over a year before he played the game with them again. My point is, for many people it wasn't fun back then and the OSR play style is not fun to them now. The only difference was back then we didn't know any better because it was a new thing and competition was more limited. Nowadays people have had a taste of more solid game design and a play style that is fun so most people are loath to go back to that style. It is kind of beer. At one point, in my life (WAY back in the day) I sadly though Budlight Light and Coors, etc were good tasting beers. Then craft beers came along and I fell in love IPAs and breakfast stouts. I am never going back to Budlight but it was good then. OSR style of gaming is the same way for me. All that being said the occasional deadly encounter is to be expected but they should be just that occasional. [/QUOTE]
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