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Is 5e "Easy Mode?"
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<blockquote data-quote="Lanefan" data-source="post: 7956349" data-attributes="member: 29398"><p>I don't have to as, sadly, it's become real. </p><p>You're missing a key step here.</p><p></p><p>Powerful Sword-and-Sorcery type characters are what D&D characters <em>aspire to become</em>, not what they are to begin with or even partway along. In 5e terms, you're not supposed to be Conan until very high level, and asking for it sooner just sounds greedy.</p><p>For these complaints I have no sympathy whatsoever. Sorry.</p><p>Which is fine if all you want out of it is just that: a game.</p><p></p><p>But if you want any more then the bad comes with the good.</p><p></p><p>Mistake there lay in failing to up-front warn the player that bad things could and would happen to his character, and to keep the roll-up dice handy.</p><p></p><p>Which goes right back to the title and premise of this whole thread: easy mode.</p><p></p><p>Once you're accustomed to playing when easy is the default it's quite hard to ramp up the difficulty by adding in options, and a DM who does so often has to fight both the players and the system. It is, however, always easier to go the other way - make difficult the default and provide options to ease it off, thus putting the DM in a better light if-when she does.</p><p></p><p>Fortunately I live in Canada, where even our back-in-the-day generic beers blew those away. </p><p>Hoppy beer of any kind is generally vile, and a waste of good resources. Give me a decent pilsener any day. Better yet, give me five or six... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7956349, member: 29398"] I don't have to as, sadly, it's become real. You're missing a key step here. Powerful Sword-and-Sorcery type characters are what D&D characters [I]aspire to become[/I], not what they are to begin with or even partway along. In 5e terms, you're not supposed to be Conan until very high level, and asking for it sooner just sounds greedy. For these complaints I have no sympathy whatsoever. Sorry. Which is fine if all you want out of it is just that: a game. But if you want any more then the bad comes with the good. Mistake there lay in failing to up-front warn the player that bad things could and would happen to his character, and to keep the roll-up dice handy. Which goes right back to the title and premise of this whole thread: easy mode. Once you're accustomed to playing when easy is the default it's quite hard to ramp up the difficulty by adding in options, and a DM who does so often has to fight both the players and the system. It is, however, always easier to go the other way - make difficult the default and provide options to ease it off, thus putting the DM in a better light if-when she does. Fortunately I live in Canada, where even our back-in-the-day generic beers blew those away. Hoppy beer of any kind is generally vile, and a waste of good resources. Give me a decent pilsener any day. Better yet, give me five or six... :) [/QUOTE]
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