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Is 5e "Easy Mode?"
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<blockquote data-quote="Monayuris" data-source="post: 7956353" data-attributes="member: 6859536"><p>Are you one of my players? How do you know what my playstyle is? </p><p></p><p>I use week long long rests and 8 hour short rests. I have about 6 or so encounters but not all of them are combat (there are very few encounters in my game that force players to have to fight). My last session had 4 actual combats and 1 or 2 non-combat role-playing encounters.</p><p></p><p>I run a sandbox style West Marches style game where weekly player roster can fluctuate and players meet up in town. The game simply does not support this style of play. There is no realistic way I can have 6-8 combat encounters in a 4 hour session to maintain the needed level of attrition to make the game work, so it is fundamentally broken for my needs.</p><p></p><p></p><p></p><p>Magic Users in older editions had significant drawbacks. Sure they had access to some of the spells you mention but there are greater costs which lower the power level.</p><p></p><p>They received much fewer spell slots. A 5th level magic user has 1 3rd level spell slot, so it is doing one of those spells only. Animate Dead, Raise Dead are 5th level spells and aren't available until 9th level. (I'm not aware of any older edition with revivify or spirit guardians) </p><p></p><p>They had weak hit points and no access to armor. If they attempt to cast a fireball and are hit and take damage in combat, they lose the spell cast.</p><p></p><p>They can't cast and move into hiding at the same time.</p><p></p><p>I've always found it odd that modern D&D has removed all of the drawbacks of spell casters and people are now surprised about CoDzilla or Quadratic Wizards</p><p></p><p></p><p></p><p></p><p>I'm not really all that familiar with Faerun, Eberron, Athas or Krynn. I always thought Athas was a low powered setting with very few magical beings... more about survival than flashy magic (same with Krynn). I suppose Faerun and Eberron are more over the top high powered settings. </p><p></p><p>Mystara had the immortals and decent amount of science fantasy elements but it was BECMI which was pretty much a flatter power curve through the levels (as opposed to 5E's exponential power curve). Greyhawk and Blackmoor to me are closer analogs to Westeros.</p><p></p><p>The settings are gonzo but not super powered. There is a difference. Mystara may be the exception with things going to level 36 in BECMI, but I thought that was ridiculous as well. I prefer B/X which stopped publication at 14th level. </p><p></p><p>I'm not against high powered epic play... I just expect epic level play at levels 15+ not 5th.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Monayuris, post: 7956353, member: 6859536"] Are you one of my players? How do you know what my playstyle is? I use week long long rests and 8 hour short rests. I have about 6 or so encounters but not all of them are combat (there are very few encounters in my game that force players to have to fight). My last session had 4 actual combats and 1 or 2 non-combat role-playing encounters. I run a sandbox style West Marches style game where weekly player roster can fluctuate and players meet up in town. The game simply does not support this style of play. There is no realistic way I can have 6-8 combat encounters in a 4 hour session to maintain the needed level of attrition to make the game work, so it is fundamentally broken for my needs. Magic Users in older editions had significant drawbacks. Sure they had access to some of the spells you mention but there are greater costs which lower the power level. They received much fewer spell slots. A 5th level magic user has 1 3rd level spell slot, so it is doing one of those spells only. Animate Dead, Raise Dead are 5th level spells and aren't available until 9th level. (I'm not aware of any older edition with revivify or spirit guardians) They had weak hit points and no access to armor. If they attempt to cast a fireball and are hit and take damage in combat, they lose the spell cast. They can't cast and move into hiding at the same time. I've always found it odd that modern D&D has removed all of the drawbacks of spell casters and people are now surprised about CoDzilla or Quadratic Wizards I'm not really all that familiar with Faerun, Eberron, Athas or Krynn. I always thought Athas was a low powered setting with very few magical beings... more about survival than flashy magic (same with Krynn). I suppose Faerun and Eberron are more over the top high powered settings. Mystara had the immortals and decent amount of science fantasy elements but it was BECMI which was pretty much a flatter power curve through the levels (as opposed to 5E's exponential power curve). Greyhawk and Blackmoor to me are closer analogs to Westeros. The settings are gonzo but not super powered. There is a difference. Mystara may be the exception with things going to level 36 in BECMI, but I thought that was ridiculous as well. I prefer B/X which stopped publication at 14th level. I'm not against high powered epic play... I just expect epic level play at levels 15+ not 5th. [/QUOTE] [/QUOTE]
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