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Is 5e "Easy Mode?"
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<blockquote data-quote="Essafah" data-source="post: 7956359" data-attributes="member: 16472"><p>I think you are missing that in the stories while these type of heroes did grow more powerful it was clear from the beginning that they were not ordinary people in terms of abilities but were above the normal crowd. It mentions for example the Conan was going into battle with various enemy tribes of the Cimmerians and besting grown men at 15 years old. His strength and skill as a warrior set him apart from the inception. Elric was a prodigious intellect far exceeding his peers all his life, and as [USER=82504]@Garthanos[/USER] pointed out he got the ultimate magic weapon Stormbringer in the first book not at the end of the story. This is classic fantasy which even per Gygax is the roots of D&D (according to him moreso than Tolkien) and this is a philosophy the designers have embraced not only in D&D but in many modern games in general, but in D&D since at least 3E. PCs are not Joe Average even if they are just farmer that decided to go out and pick up a sword and fight. Their natural skills and abilities put them head and shoulders above the normal person despite their origins and destiny marks them for greatness. As L. Sprague De Camp said that is what makes fantasy appealing to many people. I don't want to escape into a world being Joe Schmoe where I try hard everyday to minimal impact. I do that daily. It is called a job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>If I want to do that in fantasy I can switch over to Warhammer 4E (or any edition of Warhammer Fantasy Roleplay for that matter) but my D&D is the stuff of heroes whether I am DMing or playing.</p><p></p><p></p><p></p><p>Well, you are entitled to your preference but the designers decided and in my opinion rightly so that for good gameplay having effects that take players out of the game for extended period of time is not fun for the game and probably not good for attracting in new players and growing the hobby. Imagine a new player never played D&D before showing up. He have talked her into playing and she is excited. Then for half the game she is stunned and can't do anything or sits watching people but not actually playing this awesome character she built. That person is probably not coming back to the table. Again, in veteran players who grew up playing OSR (although it was just Rpgs not called OSR back in the day) didn't like that kind of stuff. We just didn't know better and had more limited options. This simply would not fly today with most people. </p><p></p><p></p><p></p><p>Yes. I want to have fun and have PCs be cinematic heroes in the game. I want this as player and as a DM I want to provide an atmosphere where my players who scheduled time out of their lives between work, children, etc can come have fun and leave feeling like they escaped the drudgery and problems of the real world and were truly the stuff of legend that shape what goes on around them. </p><p></p><p>Also the problem of "if you want more you have to take the good with bad is" that in a game that has a random mechanic especially that one that has a wide swing like d20 is that any random variable will almost always overtime sway in favor of the DM vs the players. Hence there will be more bad than good which again kills the fun.</p><p></p><p></p><p>Incorrect. The problem lies in having a game where the value of PCs lives and more importantly the real life times of player is cheap and they spend time rolling characters incessantly due to deaths or slogging through the game with minimal impact and not having fun and not shining. This totally kills the intent of a "deep role-playing" style RPG even. If you ask me for example to really get into my character and think about his background and likes. Why would I do that in a game where the character can die at the drop of a dime to random f effery. If that is the play style there is only so much story development and thought I am going to put into a character. Now, if you tell me that I am playing a game of swords and sorcery filled with cinematic action and mighty magics and that while I may be born low or high I my abilities put me above the average man and the choices I make will eventually shape the world for good or ill; well I will write a short backstory, think about all kinds of likes and dislikes of my character. With a DM that throws in cockatrices at level 1 and has random traps that make no sense I am not going to put that kind of investment into a PC. Sorry. </p><p></p><p></p><p>Yeah it is not easy mode so much as it is heroic mode. The problem also with running games like what you want to run is you have to find a very unique group of people who want that kind of buy-in. If even a little under half do not want that the game falls apart. I have seen games come to an end due to a DM wanting to do OSR nostalgia gaming when NO ONE else at the table wanted. Then failed to understand why no one wants to play when he comes up with an idea and it is his turn to run. </p><p></p><p>I will agree with you that a pilsner (a decent one) can be extremely refreshing and due to their drinkability you must have five or six...maybe even a little more. They cleanse the palate for a nice super bitter IPA<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Essafah, post: 7956359, member: 16472"] I think you are missing that in the stories while these type of heroes did grow more powerful it was clear from the beginning that they were not ordinary people in terms of abilities but were above the normal crowd. It mentions for example the Conan was going into battle with various enemy tribes of the Cimmerians and besting grown men at 15 years old. His strength and skill as a warrior set him apart from the inception. Elric was a prodigious intellect far exceeding his peers all his life, and as [USER=82504]@Garthanos[/USER] pointed out he got the ultimate magic weapon Stormbringer in the first book not at the end of the story. This is classic fantasy which even per Gygax is the roots of D&D (according to him moreso than Tolkien) and this is a philosophy the designers have embraced not only in D&D but in many modern games in general, but in D&D since at least 3E. PCs are not Joe Average even if they are just farmer that decided to go out and pick up a sword and fight. Their natural skills and abilities put them head and shoulders above the normal person despite their origins and destiny marks them for greatness. As L. Sprague De Camp said that is what makes fantasy appealing to many people. I don't want to escape into a world being Joe Schmoe where I try hard everyday to minimal impact. I do that daily. It is called a job ;) :D. If I want to do that in fantasy I can switch over to Warhammer 4E (or any edition of Warhammer Fantasy Roleplay for that matter) but my D&D is the stuff of heroes whether I am DMing or playing. Well, you are entitled to your preference but the designers decided and in my opinion rightly so that for good gameplay having effects that take players out of the game for extended period of time is not fun for the game and probably not good for attracting in new players and growing the hobby. Imagine a new player never played D&D before showing up. He have talked her into playing and she is excited. Then for half the game she is stunned and can't do anything or sits watching people but not actually playing this awesome character she built. That person is probably not coming back to the table. Again, in veteran players who grew up playing OSR (although it was just Rpgs not called OSR back in the day) didn't like that kind of stuff. We just didn't know better and had more limited options. This simply would not fly today with most people. Yes. I want to have fun and have PCs be cinematic heroes in the game. I want this as player and as a DM I want to provide an atmosphere where my players who scheduled time out of their lives between work, children, etc can come have fun and leave feeling like they escaped the drudgery and problems of the real world and were truly the stuff of legend that shape what goes on around them. Also the problem of "if you want more you have to take the good with bad is" that in a game that has a random mechanic especially that one that has a wide swing like d20 is that any random variable will almost always overtime sway in favor of the DM vs the players. Hence there will be more bad than good which again kills the fun. Incorrect. The problem lies in having a game where the value of PCs lives and more importantly the real life times of player is cheap and they spend time rolling characters incessantly due to deaths or slogging through the game with minimal impact and not having fun and not shining. This totally kills the intent of a "deep role-playing" style RPG even. If you ask me for example to really get into my character and think about his background and likes. Why would I do that in a game where the character can die at the drop of a dime to random f effery. If that is the play style there is only so much story development and thought I am going to put into a character. Now, if you tell me that I am playing a game of swords and sorcery filled with cinematic action and mighty magics and that while I may be born low or high I my abilities put me above the average man and the choices I make will eventually shape the world for good or ill; well I will write a short backstory, think about all kinds of likes and dislikes of my character. With a DM that throws in cockatrices at level 1 and has random traps that make no sense I am not going to put that kind of investment into a PC. Sorry. Yeah it is not easy mode so much as it is heroic mode. The problem also with running games like what you want to run is you have to find a very unique group of people who want that kind of buy-in. If even a little under half do not want that the game falls apart. I have seen games come to an end due to a DM wanting to do OSR nostalgia gaming when NO ONE else at the table wanted. Then failed to understand why no one wants to play when he comes up with an idea and it is his turn to run. I will agree with you that a pilsner (a decent one) can be extremely refreshing and due to their drinkability you must have five or six...maybe even a little more. They cleanse the palate for a nice super bitter IPA;) [/QUOTE]
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