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Is 5e "Easy Mode?"
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<blockquote data-quote="Essafah" data-source="post: 7956372" data-attributes="member: 16472"><p>To each their own. I grew up playing "OSR" games and even back then it was house ruled with things like undead level and state draining being temporary returning at the rate of 1/min per stat/level taken vs the core rules which were they were just gone period. In 2E we rolled 4d6 keep t he highest three and re-roll 1s for stats vs 3d6 in order. Our DM at the time encouraged this because nobody wanted to end up with the stats of Danny Devito going out to be a fighter. That appeals to some people but never anyone I knew, know or play with. The fact that your PCs are capable is a good thing. It means they don't get slogged down by minuatae and the one encounter work day. "Oh we ran out of spells best go back to town or leave the dungeon" and can go on and be mighty avengers achieving goals.</p><p></p><p>GoT was a politics heavy game. If you wanted your 5th level game to be that. Then focus less on combat and more on role-play and intrigue. As long as you have player buy in to that there should be no problem and fit you bill as fighting abilities and magic doesn't matter so much in role-playing nobles sipping tea while plotting against each other. I personally would not play that style of game. If we don't get a minimum of 4 combat encounters in I feel bad. I like adventure gaming not amateur acting classes. I say that not to be rude as again I do think role-playing is an important element of the game, and if the PCS have fun cool. My point is, GoT is mainly political intrigue and social interaction and in D&D those things are largely independent of class abilities, etc for the most part.</p><p></p><p></p><p></p><p>No. If the DM is making encounters and not paying attention to the ECL level and throws deadly encounters on the regular that is squarely the DMs fault. The game is built around a certain default level and to make the Pc the heroes via their abilites and to expedite the number of encounters that take place in a game. Unlike in previoius editions encounters in 5E should move fast at all levels of play. The encounters and monster challenges are designed not from the perspective of how easy the monster is to kill but rather how much damage that monster can do to a PC. Even if a monster has relatively low HP if it puts out a decent amount of damage via abilities like pack tactics, etcetera that monster can very quickly over power a party. The difficulty levels are labeled for a reason. The DM determines the difficulty level. Outside of extremely unlucky rolls if the every encounter is difficult and PC dies due to consistently deadly encounters the fault is rightly the DMs.</p><p></p><p>I would say OSR games are more like Pabst blue ribbon. Something that was good enough to get by at one time but still appreciated by a crowd trying to be hip based on nostalgia of what the beer was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Seriously, I would never completey diss ole Pabst but the hipsters drinking it like they were the Bruce Sprinstein working class cracks me up but on that I will digress!</p><p></p><p></p><p></p><p></p><p>The only way character deaths really don't happen that frequently in OSR games if characters are playing it more like survival horror vs fantasy, which is okay in Call of Cthulhu but in D&D I want heroic Sword and sorcery fantasy ie cinematic action, larger than life heroes.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Essafah, post: 7956372, member: 16472"] To each their own. I grew up playing "OSR" games and even back then it was house ruled with things like undead level and state draining being temporary returning at the rate of 1/min per stat/level taken vs the core rules which were they were just gone period. In 2E we rolled 4d6 keep t he highest three and re-roll 1s for stats vs 3d6 in order. Our DM at the time encouraged this because nobody wanted to end up with the stats of Danny Devito going out to be a fighter. That appeals to some people but never anyone I knew, know or play with. The fact that your PCs are capable is a good thing. It means they don't get slogged down by minuatae and the one encounter work day. "Oh we ran out of spells best go back to town or leave the dungeon" and can go on and be mighty avengers achieving goals. GoT was a politics heavy game. If you wanted your 5th level game to be that. Then focus less on combat and more on role-play and intrigue. As long as you have player buy in to that there should be no problem and fit you bill as fighting abilities and magic doesn't matter so much in role-playing nobles sipping tea while plotting against each other. I personally would not play that style of game. If we don't get a minimum of 4 combat encounters in I feel bad. I like adventure gaming not amateur acting classes. I say that not to be rude as again I do think role-playing is an important element of the game, and if the PCS have fun cool. My point is, GoT is mainly political intrigue and social interaction and in D&D those things are largely independent of class abilities, etc for the most part. No. If the DM is making encounters and not paying attention to the ECL level and throws deadly encounters on the regular that is squarely the DMs fault. The game is built around a certain default level and to make the Pc the heroes via their abilites and to expedite the number of encounters that take place in a game. Unlike in previoius editions encounters in 5E should move fast at all levels of play. The encounters and monster challenges are designed not from the perspective of how easy the monster is to kill but rather how much damage that monster can do to a PC. Even if a monster has relatively low HP if it puts out a decent amount of damage via abilities like pack tactics, etcetera that monster can very quickly over power a party. The difficulty levels are labeled for a reason. The DM determines the difficulty level. Outside of extremely unlucky rolls if the every encounter is difficult and PC dies due to consistently deadly encounters the fault is rightly the DMs. I would say OSR games are more like Pabst blue ribbon. Something that was good enough to get by at one time but still appreciated by a crowd trying to be hip based on nostalgia of what the beer was :D:D. Seriously, I would never completey diss ole Pabst but the hipsters drinking it like they were the Bruce Sprinstein working class cracks me up but on that I will digress! The only way character deaths really don't happen that frequently in OSR games if characters are playing it more like survival horror vs fantasy, which is okay in Call of Cthulhu but in D&D I want heroic Sword and sorcery fantasy ie cinematic action, larger than life heroes.[/QUOTE] [/QUOTE]
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