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Is 5e "Easy Mode?"
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7956473" data-attributes="member: 6802951"><p>I'm going to have to ask for more details here: <em><strong>How </strong></em>are your party able to fly at will, never run out of spells or healing etc?</p><p>That has not been the case with any group I've run or played in until at least beyond double-digit levels, and I'm pretty sure I don't ave any houserules that would affect that.</p><p></p><p>Not having enough encounters between resting is going to turn things a bit gonzo, but the same was true in 3.5 and Cyclopedia. A pretty good guide for 5e is that your casters should be reduced to cantrips on a fairly regular basis.</p><p></p><p> That is pretty much the ethos 5e was aiming towards. Character death does happen, but it is more often due to making a mistake rather than rolling badly on a single d20 roll. Or saying that you were checking the door, but not specifying that you were checking the lock. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p>If your characters can faceroll every encounter, your DM is going <em><strong>seriously </strong></em>easy on you. If everyone in the party feels that way, ask the DM to step things up a bit. Do you and the rest of the group tend to optimise somewhat?</p><p></p><p> That sounds more an issue with classes (and possibly races) available than editions. You would get that in most editions from a spellcaster.</p><p>Jon Snow is a very accomplished fighter, and may well be reasonably high level in 5e terms. But the GoT setting is not one in which the spellcasters of <em>any </em>edition would fit beyond extremely low levels.</p><p></p><p> How do you determine whether your character does heroic acts in the face of adversity in challenging environments or dies in that pit trap, if not from your use use of your character's abilities?</p><p></p><p> So don't play a spellcaster and you should be fine.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7956473, member: 6802951"] I'm going to have to ask for more details here: [I][B]How [/B][/I]are your party able to fly at will, never run out of spells or healing etc? That has not been the case with any group I've run or played in until at least beyond double-digit levels, and I'm pretty sure I don't ave any houserules that would affect that. Not having enough encounters between resting is going to turn things a bit gonzo, but the same was true in 3.5 and Cyclopedia. A pretty good guide for 5e is that your casters should be reduced to cantrips on a fairly regular basis. That is pretty much the ethos 5e was aiming towards. Character death does happen, but it is more often due to making a mistake rather than rolling badly on a single d20 roll. Or saying that you were checking the door, but not specifying that you were checking the lock. :-) If your characters can faceroll every encounter, your DM is going [I][B]seriously [/B][/I]easy on you. If everyone in the party feels that way, ask the DM to step things up a bit. Do you and the rest of the group tend to optimise somewhat? That sounds more an issue with classes (and possibly races) available than editions. You would get that in most editions from a spellcaster. Jon Snow is a very accomplished fighter, and may well be reasonably high level in 5e terms. But the GoT setting is not one in which the spellcasters of [I]any [/I]edition would fit beyond extremely low levels. How do you determine whether your character does heroic acts in the face of adversity in challenging environments or dies in that pit trap, if not from your use use of your character's abilities? So don't play a spellcaster and you should be fine. [/QUOTE]
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