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Is 5e "Easy Mode?"
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<blockquote data-quote="tetrasodium" data-source="post: 7956628" data-attributes="member: 93670"><p>3/3.5 is a version of d&d prior to 5e making it a prior edition. You don't mention <em>which</em> monsters, so lets compare some of the scariest ones of 3.5 with their 5e counterparts? </p><ul> <li data-xf-list-type="ul"><strong>Wraith:</strong> With undead & <a href="https://www.dandwiki.com/wiki/SRD:Incorporeal_Subtype" target="_blank">incorporeal </a>traits, they were immune to <a href="https://www.dandwiki.com/wiki/SRD:Rogue#Class_Features" target="_blank">sneak attac</a>k, had a 50% chance of ignoring any attack or spell directed at them all while ignoring armor natural armor & shields , the 5e version does none of those & that's before you even get into the shift from con damage to max hp damage. A creature attacking a stat that a very high value might be around or slightly above 20 is very different than a creature attacking maxhp... That wasn't enough though & it went from prepared <a href="https://www.d20srd.org/srd/spells/restorationLesser.htm" target="_blank">lesser restoration</a> recovering 1d4 points plus 1 point/day of recovery to sleep it off & be fine in the morning.<br /> [spoiler="3.5/5e wraith"]<br /> 3.5<br /> [ATTACH=full]120446[/ATTACH]<br /> 5e<br /> [ATTACH=full]120447[/ATTACH]<br /> [/spoiler]<br /> It's absurd to even pretend these two are in the same league of scary when the 5e wraith needs to roll a 14 to even hit a character in mundane plate+shield before that weaker more trivialized effect even gets of save chance</li> <li data-xf-list-type="ul"><strong>Ghoul/ghast:</strong> These went from being one of the most terrifying creatures that could scare characters by simply existing to a rather sad slightly improved zombie.<br /> [spoiler='"da ghouls']<br /> 3.5<br /> [ATTACH=full]120448[/ATTACH]<br /> [ATTACH=full]120449[/ATTACH]<br /> 5e<br /> [ATTACH=full]120450[/ATTACH][/spoiler]<br /> They both have paralysis yes, but the 5e version lost an attack & thatparalysis gets a save every round o top of differences between how paralysis works</li> <li data-xf-list-type="ul">[spoiler="paralysis"]<br /> 5e<br /> [ATTACH=full]120451[/ATTACH]<br /> Don' forget you die at 3 failed death saves and one attack in 5e with any damage below zero going away as soon as you get healed.<br /> 3.5<br /> [ATTACH=full]120452[/ATTACH]<br /> [/spoiler]<br /> There is no contest on which is more scary.</li> <li data-xf-list-type="ul"><strong>Rust monster</strong>: the 5e version does nothing to magic armor & weapons while the 3.5 version was still freaking dangerous to have them exposed with it near. That's a pretty gigantic difference before you even get into the fact that the rust was a touch attack so was almost certain to connect with anyone wearing or wielding metal.<br /> [spoiler="rust monsters"]<br /> 3.5<br /> [ATTACH=full]120453[/ATTACH]<br /> 5e<br /> [ATTACH=full]120454[/ATTACH]<br /> [/spoiler]</li> <li data-xf-list-type="ul">It's not all just the things that can make players wet themselves scary creatures though.</li> <li data-xf-list-type="ul"><strong>Trogs</strong>:<br /> [spoiler="5e/3.5 trogs"]<br /> [ATTACH=full]120455[/ATTACH]<br /> [ATTACH=full]120459[/ATTACH]3.5<br /> [ATTACH=full]120456[/ATTACH]<br /> [ATTACH=full]120457[/ATTACH]<br /> [ATTACH=full]120458[/ATTACH]<br /> [/spoiler]<br /> tossing a few trogs into the mix didn't change much directly after a few levels as they are only cr1 creatures with aac15 & 13hp, but being within <u>30</u> feet of any trog means that pretty quickly you are likely to be doing pretty much everything at -2 for the rest of the fight & then some compared to 5e where you need to be within 5feet, only get the penalty till your next turn, & are immune to that effect from <em>all</em> trog stench effects for the next hour if you save.</li> <li data-xf-list-type="ul"><strong>Physical DR</strong>: Yes 5e has resistance to nonmagical piercing bludgeoning, or slashing damage... but cantrips are unaffected by that, some classes get a level 6 ability to treat their attacks as magic, and any +1 weapon is good enough. A creature that had dr5/bludgeoning like the humble skeleton or dr5/slash like a mere zombie meant that putting away your hypothetical +1 bursting rapier & pulling out a mace, longsword, or whatever is something that needs to be strongly considered or your damage might be entirely nullified unless you are able to hit it like a truck. Resistance pretty much goes away once you have a magic weapon and penalizes hit it hard once approaches compared to hit it often & play the averages because you add half your strength/dex each attack. DR had the added advantage of allowing weapons like a flaming rapier to be a possibly not optimal but ok choice in both those examples while in 5e it just means you get extra dice & are still unaffected by resistance to nonmagical piercing slashing & bludgeoning.</li> <li data-xf-list-type="ul"><strong>Spell Resistance</strong>: Yes 5e has some creatures that claim to have it, but targeting a weak save with advantage/disadvantage in your favor is very much not even close to needing to make a caster level check vrs SR or do nothing with a prepared spell slot before you even get to maybe beat a weak save<br /> [spoiler="SR and caster level checks"]<br /> [ATTACH=full]120460[/ATTACH][/spoiler]</li> </ul><p></p><p>So yes... to which 5e monsters do you refer to?</p><p>[USER=83242]@dave2008[/USER] These are some examples, given my earlier examples of them in play and the sound of silence accompanying claims that such narrowly focused tools exist in 5e I think it's more than enough of a selection to start with. There is also the shift from weapons & armor having subjective criteria in 3.5/4e like asf acp crit range crit mod brutal# defensive & so on that allowed the gm to create magic items & other treasures that are better in some ways and worse equal or similar in other ways that make it a tough choice to decide between continuing to one nice weapon/armor or switching to a different nice weapon/armor. in 5e that choice is a flatly objective boolian selection that boils down to "does it use the right stat? if I need heavy weapons is it heavy? is the damage better than what I have?". Coupled with things like DR as noted above, this allowed for very nice treasures that did not significantly change the power level of the group. Maybe Alice takes the new shiny as her main weapon & gives her old one to Bob leaving both feeling like they got something nice, maybe Everyone agrees that bob should just get it. Whatever the case is you don't need to constantly give out stuff that is going to be objectively better in ways that either raise the power scale of the group or unquestionably get sold. </p><p></p><p>As to the rest of your post [USER=83242]@dave2008[/USER] , I actually commented on most of that <a href="https://www.enworld.org/threads/is-5e-easy-mode.671147/post-7955472" target="_blank">earlier</a>.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7956628, member: 93670"] 3/3.5 is a version of d&d prior to 5e making it a prior edition. You don't mention [I]which[/I] monsters, so lets compare some of the scariest ones of 3.5 with their 5e counterparts? [LIST] [*][B]Wraith:[/B] With undead & [URL='https://www.dandwiki.com/wiki/SRD:Incorporeal_Subtype']incorporeal [/URL]traits, they were immune to [URL='https://www.dandwiki.com/wiki/SRD:Rogue#Class_Features']sneak attac[/URL]k, had a 50% chance of ignoring any attack or spell directed at them all while ignoring armor natural armor & shields , the 5e version does none of those & that's before you even get into the shift from con damage to max hp damage. A creature attacking a stat that a very high value might be around or slightly above 20 is very different than a creature attacking maxhp... That wasn't enough though & it went from prepared [URL='https://www.d20srd.org/srd/spells/restorationLesser.htm']lesser restoration[/URL] recovering 1d4 points plus 1 point/day of recovery to sleep it off & be fine in the morning. [spoiler="3.5/5e wraith"] 3.5 [ATTACH type="full" alt="1586009187945.png"]120446[/ATTACH] 5e [ATTACH type="full" alt="1586009225791.png"]120447[/ATTACH] [/spoiler] It's absurd to even pretend these two are in the same league of scary when the 5e wraith needs to roll a 14 to even hit a character in mundane plate+shield before that weaker more trivialized effect even gets of save chance [*][B]Ghoul/ghast:[/B] These went from being one of the most terrifying creatures that could scare characters by simply existing to a rather sad slightly improved zombie. [spoiler='"da ghouls'] 3.5 [ATTACH type="full"]120448[/ATTACH] [ATTACH type="full" alt="1586009586997.png"]120449[/ATTACH] 5e [ATTACH type="full" alt="1586009628824.png"]120450[/ATTACH][/spoiler] They both have paralysis yes, but the 5e version lost an attack & thatparalysis gets a save every round o top of differences between how paralysis works [*][spoiler="paralysis"] 5e [ATTACH type="full" alt="1586009906635.png"]120451[/ATTACH] Don' forget you die at 3 failed death saves and one attack in 5e with any damage below zero going away as soon as you get healed. 3.5 [ATTACH type="full" alt="1586010513168.png"]120452[/ATTACH] [/spoiler] There is no contest on which is more scary. [*][B]Rust monster[/B]: the 5e version does nothing to magic armor & weapons while the 3.5 version was still freaking dangerous to have them exposed with it near. That's a pretty gigantic difference before you even get into the fact that the rust was a touch attack so was almost certain to connect with anyone wearing or wielding metal. [spoiler="rust monsters"] 3.5 [ATTACH type="full" alt="1586010754685.png"]120453[/ATTACH] 5e [ATTACH type="full" alt="1586010780714.png"]120454[/ATTACH] [/spoiler] [*]It's not all just the things that can make players wet themselves scary creatures though. [*][B]Trogs[/B]: [spoiler="5e/3.5 trogs"] [ATTACH type="full"]120455[/ATTACH] [ATTACH type="full" alt="1586011435153.png"]120459[/ATTACH]3.5 [ATTACH type="full" alt="1586011259821.png"]120456[/ATTACH] [ATTACH type="full" alt="1586011342147.png"]120457[/ATTACH] [ATTACH type="full" alt="1586011409834.png"]120458[/ATTACH] [/spoiler] tossing a few trogs into the mix didn't change much directly after a few levels as they are only cr1 creatures with aac15 & 13hp, but being within [U]30[/U] feet of any trog means that pretty quickly you are likely to be doing pretty much everything at -2 for the rest of the fight & then some compared to 5e where you need to be within 5feet, only get the penalty till your next turn, & are immune to that effect from [I]all[/I] trog stench effects for the next hour if you save. [*][B]Physical DR[/B]: Yes 5e has resistance to nonmagical piercing bludgeoning, or slashing damage... but cantrips are unaffected by that, some classes get a level 6 ability to treat their attacks as magic, and any +1 weapon is good enough. A creature that had dr5/bludgeoning like the humble skeleton or dr5/slash like a mere zombie meant that putting away your hypothetical +1 bursting rapier & pulling out a mace, longsword, or whatever is something that needs to be strongly considered or your damage might be entirely nullified unless you are able to hit it like a truck. Resistance pretty much goes away once you have a magic weapon and penalizes hit it hard once approaches compared to hit it often & play the averages because you add half your strength/dex each attack. DR had the added advantage of allowing weapons like a flaming rapier to be a possibly not optimal but ok choice in both those examples while in 5e it just means you get extra dice & are still unaffected by resistance to nonmagical piercing slashing & bludgeoning. [*][B]Spell Resistance[/B]: Yes 5e has some creatures that claim to have it, but targeting a weak save with advantage/disadvantage in your favor is very much not even close to needing to make a caster level check vrs SR or do nothing with a prepared spell slot before you even get to maybe beat a weak save [spoiler="SR and caster level checks"] [ATTACH type="full" alt="1586013635449.png"]120460[/ATTACH][/spoiler] [/LIST] So yes... to which 5e monsters do you refer to? [USER=83242]@dave2008[/USER] These are some examples, given my earlier examples of them in play and the sound of silence accompanying claims that such narrowly focused tools exist in 5e I think it's more than enough of a selection to start with. There is also the shift from weapons & armor having subjective criteria in 3.5/4e like asf acp crit range crit mod brutal# defensive & so on that allowed the gm to create magic items & other treasures that are better in some ways and worse equal or similar in other ways that make it a tough choice to decide between continuing to one nice weapon/armor or switching to a different nice weapon/armor. in 5e that choice is a flatly objective boolian selection that boils down to "does it use the right stat? if I need heavy weapons is it heavy? is the damage better than what I have?". Coupled with things like DR as noted above, this allowed for very nice treasures that did not significantly change the power level of the group. Maybe Alice takes the new shiny as her main weapon & gives her old one to Bob leaving both feeling like they got something nice, maybe Everyone agrees that bob should just get it. Whatever the case is you don't need to constantly give out stuff that is going to be objectively better in ways that either raise the power scale of the group or unquestionably get sold. As to the rest of your post [USER=83242]@dave2008[/USER] , I actually commented on most of that [URL='https://www.enworld.org/threads/is-5e-easy-mode.671147/post-7955472']earlier[/URL]. [/QUOTE]
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