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Is 5e "Easy Mode?"
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<blockquote data-quote="Chaosmancer" data-source="post: 7956691" data-attributes="member: 6801228"><p>I have no idea where the conversation even is at this point, but I wanted to pull this bit out to mention. </p><p></p><p>I like the change made in 5e, why? Because Alice isn't used to wineglasses being thrown in her face while casting. She's used to being shot with arrows and stabbed with spears. </p><p></p><p>A wineglass should be easy for her to cast through.</p><p></p><p></p><p></p><p>See, I have a logical problem with your last statement. "But the fact that poison was save or die meant that the players would often change their strategy as soon as they knew they were dealing with poison."</p><p></p><p>See, if I'm running the world, and spider venom is potential instant death, then my goblins (who are sneaky and would prefer you dead rather than capable of fighting back) are going to gather up spider venom for their arrows. Then, they are going to shoot at you from an ambush. </p><p></p><p>So, when does the party know they are dealing with poison? After they are hit by an arrow, by which point, there is a good chance a PC just died. And how will they change their strategy? They were avoiding getting hit by the arrows before right? And there are problems with things like, hunkering behind cover, because readied actions makes that just as deadly for you. </p><p></p><p>Or, let's move on from archers with poison. I remember in a few video games encountering giant centipedes. Didn't know that centipedes were poisonous, so your players are walking through a dungeon, find a room filled with centipedes, if they don't know centipedes are poisonous, when do they know they are dealing with poison? Well, that would be after they are bit, at which point a PC might be dead. </p><p></p><p>But, let us move on from monsters. Traps are a fine tradition. You obviously look out for traps, but you don't always find them. A trap with a poison needle, or a poison gas, or a poison anything. When do you know when it is poison? When it is too late and a PC is likely dead. </p><p></p><p>But hey, sometimes you do get to see it ahead of time right? You mentioned snakes. Classic movie scene right, fall into a pit of snakes... you are dead. Because you just got potentially bit by dozens of snakes. </p><p></p><p></p><p>So, sure, sometimes you could see the threat coming, and do something about it, but many, many many times, the logic of the situation would mean that you actually didn't see it coming, until someone is already dead.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7956691, member: 6801228"] I have no idea where the conversation even is at this point, but I wanted to pull this bit out to mention. I like the change made in 5e, why? Because Alice isn't used to wineglasses being thrown in her face while casting. She's used to being shot with arrows and stabbed with spears. A wineglass should be easy for her to cast through. See, I have a logical problem with your last statement. "But the fact that poison was save or die meant that the players would often change their strategy as soon as they knew they were dealing with poison." See, if I'm running the world, and spider venom is potential instant death, then my goblins (who are sneaky and would prefer you dead rather than capable of fighting back) are going to gather up spider venom for their arrows. Then, they are going to shoot at you from an ambush. So, when does the party know they are dealing with poison? After they are hit by an arrow, by which point, there is a good chance a PC just died. And how will they change their strategy? They were avoiding getting hit by the arrows before right? And there are problems with things like, hunkering behind cover, because readied actions makes that just as deadly for you. Or, let's move on from archers with poison. I remember in a few video games encountering giant centipedes. Didn't know that centipedes were poisonous, so your players are walking through a dungeon, find a room filled with centipedes, if they don't know centipedes are poisonous, when do they know they are dealing with poison? Well, that would be after they are bit, at which point a PC might be dead. But, let us move on from monsters. Traps are a fine tradition. You obviously look out for traps, but you don't always find them. A trap with a poison needle, or a poison gas, or a poison anything. When do you know when it is poison? When it is too late and a PC is likely dead. But hey, sometimes you do get to see it ahead of time right? You mentioned snakes. Classic movie scene right, fall into a pit of snakes... you are dead. Because you just got potentially bit by dozens of snakes. So, sure, sometimes you could see the threat coming, and do something about it, but many, many many times, the logic of the situation would mean that you actually didn't see it coming, until someone is already dead. [/QUOTE]
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