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Is 5e "Easy Mode?"
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<blockquote data-quote="tetrasodium" data-source="post: 7956740" data-attributes="member: 93670"><p>I'm thinking by slow healing you mean dmg267</p><p>[spoiler="Slow Natural Healing"]</p><p>[ATTACH=full]120466[/ATTACH]</p><p>[/spoiler]</p><p></p><p>except like so many other optional & variant rules in the dmg it's barely on par with the quality you'd expect from a random internet forum homebrew idea & lacking commentary that would accompany the forum spitball pointing out problems or ways to improve it. The rule makes no mention of balancing the needs of short rest vrs long rest classes & provides no guidance on doing so. There is no mention of the fact that it turns nearly every magic item in 5e into what is practically an at will cantrip level expenditure because the vast majority of them regain 1d#+N charges each day at $Time. Nor is there any mention of how this screws over various spells & abilities now thrown off kilter due to their duration, footnotes on the pros & cons of adjusting those things in different ways, or even guidance on adjusting them.</p><p></p><p>But hey, good news! If you want to crank the dial past 11 by making it so magic items are effectively at will. "it's Super Effective" Coincidentally "it's Super Effective!" comes from a game that very well may have more depth & complexity than 5e and is aimed at a pretty young age group, there comes a point where simplified goes too far.</p><p></p><p>the words "lingering wounds" & "lingering wound" do not appear to be in either the dmg, phb, or even xge.</p><p>[spoiler="They do exist in ggtr... buuuuuuut..."]</p><p>This from ggtr176 does <em>not</em> look even slightly applicable.</p><p>[ATTACH=full]120465[/ATTACH]</p><p>[/spoiler]</p><p>When people defend problems in a system by citing things that do not appear to be in print the result is to make the problem appear all the more glaring & nontrivial to solve.</p><p></p><p></p><p></p><p>I listed a bunch of things, <em><u>zero</u></em> of them came close to Save or Die mechanics. What are you going on about?</p><p><a href="https://www.enworld.org/threads/is-5e-easy-mode.671147/post-7956616" target="_blank">You really should not have brought so many of them up if you didn't want commentary on them...</a></p><p>[USER=82504]@Garthanos[/USER] regarding <a href="https://www.enworld.org/threads/is-5e-easy-mode.671147/post-7956715" target="_blank">your post</a>, is correct... It's not nearly as easy as people make it out to be when they say to just make it more difficult or to just add things that fix it. If it were nearly as simple to do so many of the things people pithily say to just do then we'd probably see things like a UA for meaningful tactical combat involving AoOs & the like instead of greyhawk initiative or dmg270/271 speedfactor trying to shoehorn tactical play in elsewhere.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7956740, member: 93670"] I'm thinking by slow healing you mean dmg267 [spoiler="Slow Natural Healing"] [ATTACH type="full" alt="1586022791719.png"]120466[/ATTACH] [/spoiler] except like so many other optional & variant rules in the dmg it's barely on par with the quality you'd expect from a random internet forum homebrew idea & lacking commentary that would accompany the forum spitball pointing out problems or ways to improve it. The rule makes no mention of balancing the needs of short rest vrs long rest classes & provides no guidance on doing so. There is no mention of the fact that it turns nearly every magic item in 5e into what is practically an at will cantrip level expenditure because the vast majority of them regain 1d#+N charges each day at $Time. Nor is there any mention of how this screws over various spells & abilities now thrown off kilter due to their duration, footnotes on the pros & cons of adjusting those things in different ways, or even guidance on adjusting them. But hey, good news! If you want to crank the dial past 11 by making it so magic items are effectively at will. "it's Super Effective" Coincidentally "it's Super Effective!" comes from a game that very well may have more depth & complexity than 5e and is aimed at a pretty young age group, there comes a point where simplified goes too far. the words "lingering wounds" & "lingering wound" do not appear to be in either the dmg, phb, or even xge. [spoiler="They do exist in ggtr... buuuuuuut..."] This from ggtr176 does [I]not[/I] look even slightly applicable. [ATTACH type="full" alt="1586022523702.png"]120465[/ATTACH] [/spoiler] When people defend problems in a system by citing things that do not appear to be in print the result is to make the problem appear all the more glaring & nontrivial to solve. I listed a bunch of things, [I][U]zero[/U][/I] of them came close to Save or Die mechanics. What are you going on about? [URL='https://www.enworld.org/threads/is-5e-easy-mode.671147/post-7956616']You really should not have brought so many of them up if you didn't want commentary on them...[/URL] [USER=82504]@Garthanos[/USER] regarding [URL='https://www.enworld.org/threads/is-5e-easy-mode.671147/post-7956715']your post[/URL], is correct... It's not nearly as easy as people make it out to be when they say to just make it more difficult or to just add things that fix it. If it were nearly as simple to do so many of the things people pithily say to just do then we'd probably see things like a UA for meaningful tactical combat involving AoOs & the like instead of greyhawk initiative or dmg270/271 speedfactor trying to shoehorn tactical play in elsewhere. [/QUOTE]
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