Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e "Easy Mode?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7956827" data-attributes="member: 82504"><p>Seems potentially very very broad given how many spells and class abilities the game has admittedly fewer than some editions but I disagree but then again I did not know about the fear effect infinite loop until yesterday or so.</p><p></p><p>The real goal is not even to make one character style better at this. Its to make movement a more difficult and interesting choice its combined with rules like flanking and similar.</p><p></p><p>Additionally note in 4e every single character/creature had opportunity attacks that worked that way and if you are trying to make moving around the battle less trivial more of an interesting choice with risks.... Perhaps its better if its only rushing past a specialist in quantity is dangerous or maybe anyone with an extra attack can do extra opportunity ones too.</p><p></p><p>Regardless just slopping several of these minor somethings in place seems entirely capable of building ok not quite pun pun...</p><p></p><p></p><p>It was massively tossed aside from the looks of it and showing in seriously nerfed form in the Cavalier basically because it can have broad reaching effects</p><p></p><p>And to a degree that the Cavalier is pretty much worse at everything it does in comparison to a 4e battlemaster, Multiple-marks of enemies that arent even directly adjacent was possible at level 1 with an at-will ability. (ooh ah something everyone could do is now an end game ability of a specialty build also just doesnt impress me)</p><p></p><p>Yes they chose to not to make that Tunnel fighter more than a online experimental thing... I think because it would have propagation that is far more extreme because other rules like fear inducing quasi-voluntary movement were not designed with it in mind.</p><p></p><p>And even so it doesnt give me a <u>generally</u> trickier to navigate battle field.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7956827, member: 82504"] Seems potentially very very broad given how many spells and class abilities the game has admittedly fewer than some editions but I disagree but then again I did not know about the fear effect infinite loop until yesterday or so. The real goal is not even to make one character style better at this. Its to make movement a more difficult and interesting choice its combined with rules like flanking and similar. Additionally note in 4e every single character/creature had opportunity attacks that worked that way and if you are trying to make moving around the battle less trivial more of an interesting choice with risks.... Perhaps its better if its only rushing past a specialist in quantity is dangerous or maybe anyone with an extra attack can do extra opportunity ones too. Regardless just slopping several of these minor somethings in place seems entirely capable of building ok not quite pun pun... It was massively tossed aside from the looks of it and showing in seriously nerfed form in the Cavalier basically because it can have broad reaching effects And to a degree that the Cavalier is pretty much worse at everything it does in comparison to a 4e battlemaster, Multiple-marks of enemies that arent even directly adjacent was possible at level 1 with an at-will ability. (ooh ah something everyone could do is now an end game ability of a specialty build also just doesnt impress me) Yes they chose to not to make that Tunnel fighter more than a online experimental thing... I think because it would have propagation that is far more extreme because other rules like fear inducing quasi-voluntary movement were not designed with it in mind. And even so it doesnt give me a [U]generally[/U] trickier to navigate battle field. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e "Easy Mode?"
Top