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Is 5e "Easy Mode?"
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<blockquote data-quote="tetrasodium" data-source="post: 7956933" data-attributes="member: 93670"><p>.</p><p></p><p>If the thrown wine is a touch attack there is almost zero chance of it missing her. The problem with 5e is that interruption is neither easy nor automatic. [spoiler="5e cast a spell and interrupt"]</p><p>[ATTACH=full]120486[/ATTACH][ATTACH=full]120485[/ATTACH]</p><p>[ATTACH=full]120484[/ATTACH]</p><p>[/spoiler]</p><p></p><p>Not only is the DC dramatically cut but the spell no longer needs to wait until the start of the caster's next turn so it effectively goes off instantly <em>unless</em> someone had a readied action specifically to interrupt & hits Alice like a truck(22+) to make it more than dc10. as opposed to 10+spell level+damage+circumstance mods. In the situation of Alice cutting short negotiations/bullying a frenemyacross the table combat casting would actually make it more difficult for her</p><p>[ATTACH=full]120487[/ATTACH]</p><p>She needs to make a dc11 caster check to cast the spell and still needs to make the 10+3+damage+circumstance check for getting hit. Going by the needs of 22+ damage* in 5e for mere dc11 check that would be dc35 with her +4 bonus. The critical distinction is that even if it's just the frenemy & maybe/maybe not a low cr guard in 3.5 there is significant chance in losing the spell without needing her to sit across the table from someone capable of leveling the building</p><p></p><p>*Perhaps this frenemy is a storm giant, dragon, or whatever.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7956933, member: 93670"] . If the thrown wine is a touch attack there is almost zero chance of it missing her. The problem with 5e is that interruption is neither easy nor automatic. [spoiler="5e cast a spell and interrupt"] [ATTACH type="full"]120486[/ATTACH][ATTACH type="full"]120485[/ATTACH] [ATTACH type="full"]120484[/ATTACH] [/spoiler] Not only is the DC dramatically cut but the spell no longer needs to wait until the start of the caster's next turn so it effectively goes off instantly [I]unless[/I] someone had a readied action specifically to interrupt & hits Alice like a truck(22+) to make it more than dc10. as opposed to 10+spell level+damage+circumstance mods. In the situation of Alice cutting short negotiations/bullying a frenemyacross the table combat casting would actually make it more difficult for her [ATTACH type="full"]120487[/ATTACH] She needs to make a dc11 caster check to cast the spell and still needs to make the 10+3+damage+circumstance check for getting hit. Going by the needs of 22+ damage* in 5e for mere dc11 check that would be dc35 with her +4 bonus. The critical distinction is that even if it's just the frenemy & maybe/maybe not a low cr guard in 3.5 there is significant chance in losing the spell without needing her to sit across the table from someone capable of leveling the building *Perhaps this frenemy is a storm giant, dragon, or whatever. [/QUOTE]
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